My First Social Media Challenge | The Power of Debuff!!!
Hello Everyone! Its my first time submitting Social Media Challenge 😁 Btw, This is my sister's account and I'm the one who plays it. Our share is 70/30.
Earth VS Death Splinter
Since there are only Earth and Death Splinters active in this battle, I predicted that my opponent will use Earth Splinter based on his/her recent battles.
I used Mimosa Nightshade to counter my opponent since the Magic or Ranged is the meta in Earth Splinter.
Battle Rules
Holy Protection - All Monsters have the Divine Shield ability.
Lost Legendaries - Legendary Monsters may not be used in battles.
42 Mana Cap.
Earth and Death are the only active Splinters.
Battle Result
- Rank Rating earned: +30 (2601)
- Reward Points earned: +30,753
- SPS earned: +1.928
Reward Points
Reward Points:
- Season Points: 30,753
- Focus Points: 30,753
Reward Bonuses:
- Win Streak: +20%
- Focus Cards: +60%
- Gold Cards: +0%
- Alpla/Promo Cards: 0%
- Beta Cards: +5%
- Guild: +0%
Reward Points earned in total: +30,753
Level: 3
Monsters Level Cap:
- Common Monsters - 8
- Rare Monsters - 6
- Epic Monsters - 5
- Legendary Monsters - 3
I used Mimosa Nightshade to counter my opponent since there are only Earth and Death Splinter active. Also based on my opponents recent battles.
Level: 6
Stats:
Mana: 6
Attack: 3 Melee
Speed: 3
Health: 11
Thorns: When hit with a Melee attack, does damage back to the attacker.
- Has an upper cap of 2.
Heal: Restores a portion of the Monster's health each round
- Restores 1/3 of the max health, rounded down.
- Did you know: At lower levels, the Healing ability in the front position can go a long way.
- Affliction and Stun prevents a monster to self-healing
I used Cursed Windeku as a Tank since it has a huge HP and has a Heal ability.
Level: 5
Stats:
Mana: 8
Attack: 3 Magic
Speed: 3
Health: 10
Flying: Has an increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability.
- +25% chance of evading.
- Cumulative with Dodge and Blind, to get up to + 65% chance of evading Melee or Ranged attacks.
- Summoner Brighton Bloom gives this ability to every friendly monster at the start of a battle. A fast monster with Flying and Dodge will be very hard to hit by Melee and Ranged attacks.
- Snare can remove Flying. Does not work against enemies that have Flying itself. It does not affect magic attacks.
Silence: Reduces the Magic Attack of all enemy Monsters.
Void: Reduced damage from Magic attacks
- Attack damage gets halved (rounded up), except attack 1 which deals 0 damage.
- Summoner Mimosa Nightshade gives this ability to every friendly monster at the start of a battle.
- Attack damage gets halved (rounded up), except attack 1 which deals 0 damage.
I used Phantom Soldier as a second Tank since it has a slightly huge HP and for more debuff.
Level: 5
Stats:
Mana: 9
Attack: 2 Ranged
Speed: 2
Health: 13
Close Range: Can perform ranged attacks from the first position.
Headwinds: Reduces the Ranged attack of all enemy Monsters.
- -1 to ranged attack, it cannot be less than 1.
Slow: Reduces the Speed of all enemy Monsters.
- Did you know: Be careful not to use monster with this ability in the Reverse speed ruleset; to do so is to buff your enemy's team
I used Queen of Crows is my third Tank since she has a Close Range ability and has a HUGE HP. Also, it has Headwinds ability to add more debuff. I put it third position instead second position because I want her Slow to last more so my Skeleton Assassin has a huge advantage attacking the backline.
Level: 8
Stats:
Mana: 3
Attack: 3 Melee
Speed: 5
Health: 4
Sneak: Targets the last Monster on the enemy Team instead of the first Monster.
- Did you know: Unless there is a monster with Taunt on the enemy's team, Sneaking Monsters will always attack the last position.
Poison: Attacks have a chance to apply poison, which does automatic damage to the target at the beginning of each round after the poison is applied.
- The Poison ability is triggered 50% of the time. Poison does damage at the end of the turn and is not affected by shield or void.
I used Skeleton Assassin to sneak in my opponent's Monsters and it also has a Poison ability.
Level: 6
Stats:
Mana: 8
Attack: 4 Ranged
Speed: 4
Health: 8
Demoralize: Reduces the Melee attack of all enemy Monsters.
- -1 to melee attack, it cannot be less than 1.
** I used Octopider for more debuff since I don't have a debuff for melee Monsters and it is of my core damager.
Level: 8
Stats:
Mana: 1
Speed: 4
Health: 3
Dodge: Has an increased chance of evading Melee or Ranged attacks.
- +25% Dodge vs melee/ranged.
- Did you know: It is wasteful to use a monster with Dodge in Aim True, the ruleset in which every attack its target.
Phase: Magic attack can miss this Monster (using the same hit/miss calculation as for Melee and Ranged attacks).
** I used Chaos Agent to protect my backline in case my opponent use a melee sneak strategy.
My strategy for this battle is to debuff my opponent's Monsters. It really works and it lasts to Round 6. Octopider finished it with its insane 4 damage !
https://twitter.com/987733374885285889/status/1593855908857073665
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I also posted it in my Twitter ^_^
Here is the link: https://twitter.com/asdfghj_kiraaa/status/1593855908857073665
Great strategy for the battle