The Powerhouse of Life and Dragon || A Must-Have Card for Every Deck


For high mana battles it is necessary to have some high mana cards in your deck and one of them is Dar 'Gottem' Gearnut which has very strong power and four excellent abilities. It is considered a very dangerous monster. It is counted among the high mana cost monster cards and also has excellent abilities.
It is used as a strong tank monster. But cards whose mana cost is high and whose powers are very good are, of course also more expensive. This monster belongs to the Life and Dragon elements. It has two bloodlines and possesses excellent powers.
let us learn about the visual appearance of this monster card. Because it belongs to two elements you can see in the background that half is in Life color and half is in Dragon color showing a multi color background.

It is a young male character who is dressed in beautiful war clothing and in his hand he has a pointed and sharp weapon which he wants to use to attack enemy units and deal dangerous damage to them.
This is a 14 mana monster card which is more suitable for high mana battles but you can also select it for mid mana battles. For low mana it is completely useless because this monster will take all of your mana cost in low mana battles. So it is better to give it first preference in high mana battles and second preference in mid mana battles.
Its position is frontline. The main reason for this is that one of its abilities is that if you place it in the front position, the monster in the second position will get the Reach ability. This means another advantage, the melee attacker can also attack while staying in the second position.
If we talk about its powers it is a melee attacker with a power of 3. According to its mana cost its melee attack power is not very high but it is still quite good. This means that every round it will continue attacking enemy units with +3 power.
It has 4 armor which will provide protection to its health. In a high mana battle having this much armor is not enough so its armor is not very suitable or very strong. Its armor may remain for only one round and after that its armor gets destroyed.



The actual important thing about it is its health. At level 4 it has 25 health which is extremely high and excellent. Because of its health it will absorb the maximum amount of damage, no matter which attacker is attacking it.
So, combining its health and armor it can easily survive for four to five rounds. And if you keep a healer or protector so that it continues to protect or heal the frontline monsters then it will survive until the end of the battle becoming your high disaster monster.
Along with this it also has a speed of 3 which increases its attack speed and also helps in making enemy units miss their attacks. This speed is still not enough according to its mana cost but it will still be manageable.
At maximum level it has four special abilities which include Trample, Flank, Inspire and Void. These are its four abilities which support its allied units while also allowing it to maintain an aggressive stance itself.
TRAMPLE

First, let us talk about the Trample ability. Whenever it attacks a monster, after making its melee attack if the opponent unit is defeated, immediately after that it performs another melee attack which hits the adjacent position.
This means whenever it defeats an enemy unit then the unit in the adjacent position is also immediately attacked with the same power. This ability is its special feature that effectively doubles its attack power.
So the great thing about Trample is that whenever it eliminates a unit with its melee attack power it also performs an attack on the unit in the next position.
FLANK

The second ability is Flank. At the beginning of the battle if this monster is placed in the first position the unit in the second position gets the Reach ability.
As I mentioned earlier after placing this monster in the first position your second position monster gets the Reach ability.
So your strategy should be to place a strong melee attacker in the second position as well. It will receive the Reach ability and your first and second lineup will continuously perform melee attacks and keep dealing heavy damage to enemy units.
INSPIRE

Inspire is a supportive ability that gives +1 melee power to all of your allied units. This means if you have three to four melee attackers on your team, all of their power will increase by +1.
If we see that your melee attack unit has a power of 3 then after the Inspire ability is applied its power becomes 4.
This means it will attack enemy units with +4 power taking an aggressive stance and dealing heavy damage to all units so that it can do good damage.
VOID

The fourth ability is Void. With Void whenever a Magic attacker attacks this unit, its damage is reduced by 50%, rounded up.
For example if there is a Magic attacker on the enemy team and its power is 3 when it attacks this unit then only 1 damage will be applied while its +2 power will be protected.
This is a special ability that stops Magic attackers so that its armor and health can receive maximum protection.
These are its four special abilities which are extremely dangerous and disastrous.
PRICE AND RENTING



Now let us talk about the important section of this content which is price and renting.
If I talk about its price, at this time it is only available at Level 4 in the market and it is available for around $350 which is quite expensive.
Anyone who can afford this card should add it to their deck because it is a gem card that is considered a disaster in high mana battles.
In my opinion its price range is from $100 to $350.
If you cannot afford this monster card you can also rent it and the rental starts from 100 DEC.
Its rental ranges from 100 to 500 DEC per day depending on its level...
You can easily add it to your deck and take full advantage of its excellent abilities and powerful stats...
I hope you guys will like this post and is interesting as well. If you find it informative then dont forget to give me a support. Share you reviews in the comment section below. Thank you all for your time reading the content.

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REMEMBER: We should prepare for the unexpected and always hope for the best. Life may not be easy but you must do your best and leave the rest to God...

The 25 life points are crazy, for sure a card that brings you the edge on the battlefield.
Yeah
Thats like a strong armored tank 😁