Thessok Hunter Throwing His Axe at Enemy Monsters

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Thessok Hunter is a very excellent and beautiful monster in Splinterlands and because of its visual display today I thought to make an artwork of it and imagine it in my creative thoughts so that I could make this character in the best possible way and present it in battle so that it looks like a very dangerous and powerful monster.

This monster plays a very important role in Splinterlands battles. If I talk about its stats its mana cost is 7 which allows it to easily play a featured role in mid to high mana battles. Besides that you can also use it in low mana battles because its mana cost is not too high.

Its health is 8 which means you can use it as a second frontline monster working as a secondary tank. It has a total of 5 abilities that are very useful during battle.

If I talk about its market price at level 1 its price is around $0.22 which is quite affordable for initial stages. But when I checked the market its level 10 version with 400 CC was listed at $80 and is currently available.

I imagined this artwork in such a way that Thessok Hunter is standing in great anger with sharp edges on its body and holding a large axe in its hand. It has opened its mouth and is roaring, ready to attack the opponents.

In battle it tries to drive away three opponents with its axe and even throws the axe toward them. Because of this the enemy monsters appear very frightened and scared and are running away.

This was an imagination that I developed with the help of AI flow and it took me around 2 hours to complete.

STEP 1

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First I made a light outline sketch so that the foundation would be clear and a basic body structure could be formed where the head position, body, spine and general pose direction were defined with very light strokes.

STEP 2

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In the second scene I defined the structure and placement. darkened and clarified the head shape, torso thickness and body proportions. I also added claws and the axe in the hand so that the composition became clear.

STEP 3

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In the third scene I added a 3D feeling so that the character gained depth and realism. Here I improved the body proportions, arms, axe and enemies with better perspective.

STEP 4

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In the fourth scene I brought life into the monster, adding angry facial expressions, fierce eyes, an open mouth, armor plates, body spikes and detailed claws. I also upgraded the axe further by defining its edges and thickness.

STEP 5

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In the fifth scene I focused on the enemy opponents three monsters showing different reactions, one in a defensive pose, one frightened and the third hiding behind. This made the battle scene more dynamic.

STEP 6

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In the sixth scene I polished all the elements with dark linework and clean detailing and added proper action feel so that the artwork looked realistic and impactful.

FINAL STEP

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In the final scene I added coloring and shading. Enhancing the body, axe and enemies with different colors and contrast. I gave the axe a beautiful blue shade and motion effect making it appear as if it is spinning in the air and about to be thrown toward the opponents.

These were the steps I followed. You can see step by step how Thessok Hunter is in battle and how angrily it is attacking the opponents and how its enemies are frightened, terrified and running away.

I hope you liked this imaginative artwork.

I hope you guys will like this post and is interesting as well. If you find it informative then dont forget to give me a support. Share you reviews in the comment section below. Thank you all for your time reading the content.

Sketch Details

DetailSpecification
AI USEDFLOW
IMAGE SOURCESPLINTERLANDS
Editing ToolCANVA

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REMEMBER: We should prepare for the unexpected and always hope for the best. Life may not be easy but you must do your best and leave the rest to God...



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10 comments
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Nice art work you gat there. Yours hands are blessed indeed.Keep it up Pal.

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Thanks bro. The artwork is not mine but the imagination and all the background settings are from my imagination. I used AI flow to create all these sketches.

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That's interesting 🤔

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why there are no cards to show, when I want to play practice battles?

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I think practice has to do with the very Archons and units you owned.That is where they are drawn from.Have you be practicing before now?

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It simply means for the rule given,you don't have the archons and units to play in the battle.Try again then.

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