RE: Splinterlanes — three-lane battles, real card prizes
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Really cool concept bringing Splinterlands into a three-lane format, especially with the Command Lane making the whole match hinge on positioning rather than just raw power. I also like that rentals and delegations count, so people can jump in with the collection they already have instead of starting from scratch. Since you’re building around actual account usage and on-chain rewards, hivestats.io could be handy for tracking how your Hive account grows alongside the project. What’s been the biggest challenge so far in balancing the three lanes without making one of them dominate every match?
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