I draw Splinterland's Valnamor in my own style (ENG/ITA)

Illustration created by Astrocreator

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Hello everyone, we have arrived at appointment number 15, an appointment in which I draw @splinterlands characters with my own style. The character I decided to draw today is Valnamor, in this case I made the drawing without using references, the only help I allowed myself was to use a 3D mannequin to study the pose of the Subject. Using mannequins to study the poses of the human body is very useful, in fact it helps the designer a lot to understand the dynamism of the body. When I started the design I wanted to keep myself fairly faithful to the original, in addition to personalizing it with my style I wanted to change the fantasy of the costume. Below you can see the final work and the original character I was inspired by.

Illustration created by Astrocreator

I have to admit that I really like the starting character, so making this drawing was hugely fun. As always, I start my work by creating a very quick drawing, this is useful for studying the character and his pose. Having defined this first drawing, I start to create the final illustration, this is composed only of the lines of the drawing, then I add the details and then I move on to the coloring phase of the drawing. The coloring occurs first in spot colors and only after adding lights and shadows, thanks to the soft lights and shadows I can create the volumes that the whole work can do. Below you can see the various stages of processing.

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Illustration created by Astrocreator

Making this work was very inspiring, I also really enjoyed creating the background with the water effect. As always I hope you like this illustration, I invite you to let me know what you think below in the comments.

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Illustrazione realizzata da Astrocreator

Ciao a tutti, siamo arrivati all'appuntamento numero 15, appuntamento dove disegno con il mio stile i personaggi di @splinterlands . Il personaggio che ho deciso di disegnare oggi è Valnamor, in questo caso ho realizzato il disegno senza utilizzare referenze, l'unico aiuto che mi sono permesso è stato quello di utilizzare un manichino 3D per studiare la posa del Soggetto. Avvalersi di manichini per studiare le pose del corpo umano è molto utile, infatti aiuta tantissimo il disegnatore a capire la dinamicità del corpo. Quando ho iniziato il disegno ho voluto mantenermi abbastanza fedele all'originale, oltre a personalizzarlo con il mio stile ho voluto cambiare la fantasia del costume. Qui di seguito puoi vedere il lavoro finale e il personaggio originale a cui mi sono ispirato.

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Illustrazione realizzata da Astrocreator

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Devo ammettere che il personaggio iniziale mi piace molto, quindi realizzare questo disegno è stato estremamente divertente. Come sempre inizio il lavoro creando un disegno molto velocemente, questo mi serve a studiare il personaggio e la sua posa. Definito questo primo disegno passo a creare l'illustrazione finale, questa è composta solamente dalle linee del disegno, successivamente aggiungo i particolari e poi passo alla fase della colorazione del disegno. La colorazione avviene prima a tinte piatte e solo dopo aggiungo luci ed ombre, grazie alle luci e le ombre sfumate posso creare i volumi che caratterizzano l'intera opera. Qui di seguito potete vedere le varie fasi di lavorazione.

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Illustrazione realizzata da Astrocreator

Realizzare questo lavoro è stato molto stimolante, mi è piaciuto molto anche creare lo sfondo con l'effetto dell'acqua. Come sempre spero che questa illustrazione vi piaccia, vi invito a farmi sapere cosa ne pensate qua sotto nei commenti.

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He is so buff and ready to fight for the battle. Looks soo cool man keep it up!
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Yes it is true, he is proud and powerful.
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wow, awesome work.

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Thanks, for looking at my work.
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Super cool seeing someone else draw the card I helped created from Beta days of Splinterlands. Love the art!

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I'm glad it beats you, especially if you helped make the original.

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