Splinterlands - Warborn Shaman versus Llama and Kron combo

Hello everyone, have a nice day and good battles. This time I will show you a tournament battle in which I participated in; only untamed and rebellion cards were allowed, and the max card level allowed was: common: 5, rare: 4, epic: 3, legendary: 2.
The combo my opponent used was none other than Llama and Kron; it's a really strong combo, since Llama grants Kron 2 health, so his health would be 12; then, when Kron is the only unit in their lineup, he will receive the Last Stand effect. Therefore, Kron will double his stats, so he will have 18 health, 5 magic attack power and 4 speed. And thanks to his Heal ability, which allows him to restore one third of his health, Kron will recover 6 health per round, making him very difficult to defeat. And as if that weren't enough, Llama will remove negative effects that Kron might have in each round.

In this battle there are three active modifiers. The first is the Might Makes Right, which only allows to summon units with 3 or more attack power. The second modifier is No pain No gain, which grants all units the Painforge ability, so when units take damage from poisoned, burning or attacks from their own allies, they will get 1 power attack. And the third modifier is Broken Arrows, which deals damage to ranged units by 50% of the damage they deal when attacking.

In this battle, I used the amazing archon Lorkus, who grants +1 melee attack power to his melee units and +1 magic attack power to his magic units. And thanks to his left-tactics, I granted the Life Leech and Affliction abilities to my two magic units, so they can gain max health based on 50% of the damage they successfully deal.



In the first position, I summoned Drybone Megalodon, who allows its melee unit in the second position to attack from there thanks to his flank ability. And Megalodon has a 50% chance of counterattacking melee attacks.
In the second position is Halfling Refugee, who can restore one third of his health each round, unless his weary ability triggered at the start of the round.


In the third position is Infernal Firestorm, an epic unit with an incredible magic attack power of 3.
And in the fourth and last position is Warborn Shaman, who can attack in the ambush round. Additionally, magic attacks damages her armor first before her health. And, she reduces the speed of enemies by 1 when attacking.
Battle
In the first round, Infernal Firestorm defeats the enemy Halfling Refugee.

In the second round, Drybone Megalodon defeats Unicorn Mustang, thanks to its Retaliate ability. Then, the enemy Kron defeats my Megalodon.

In the third round, Infernal Firestorm defeats the eagle Pallus. And with this, the enemy Kron is the only one left on his team, so he received the last stand effects, gaining 50% in all his stats.

After many rounds in which Kron healed himself 6 hit points, finally in the eighth round, Warborn Shaman ends the battle by defeating the legendary Kron the Undying.

Full Battle
Fortunately, this time the Llama and Kron combo didn't win. But, if Kron had survived just one more turn, he would have defeated my Infernal Firestorm, and therefore I would have lost the battle, since my Warborn Shaman, could not have done more damage than Kron's healing.
I love playing in these kinds of tournaments, as it's great to see the untamed cards in action. And, of course, I use them too, but in this battle I opted only for rebellion units, as they seemed to me the best option, and luckily I was right.
Are you not playing Splinterlands yet? You can join with my referral link and I will give you 550 DEC when you buy the spellbook.
That's all for now guys, see you on the battlefield!
Other hive games:
Terracore: https://terracoregame.com?ref=aubryd
Moonkarts: https://moonkarts.arcadecolony.com
