Splinterlands Weekly Challenge — Equalizer Ruleset

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Hello everyone, I'm back with a new post for the Splinterlands Weekly Challenge!

There are less than 24 hours left for the EOS (End of Season). I hope you get great reward cards.

The theme of the week is the amazing Equalizer ruleset.

Let's get started:

When the Earthquake ruleset is active, remember that all monsters will have the same Health as the Monster with the highest Health on the battlefield.

84x84 equalizer.png

Equalizer:
The initial Health of all Monsters is equal to that of the Monster on either team with the highest base Health.

I love the Earthquake ruleset because it makes an extreme change to the health of monsters and you know there will be interesting battles, you can't always see a 🐔 Chicken with 12 Health 😎.

In battles with a low mana cap, if possible try to use as many monsters as possible so that they benefit from this ruleset.

Monsters with low original health that have the 25x25 Shield.png Shield, 25x25 Void.png Void ability will be tougher.

As always, except when the 25x25 healed out.png Healed Out ruleset is in play, the 25x25 Heal.png Heal, 25x25 TankHeal.png Tank Heal, and
25x25 Triage.png Triage abilities will be useful in restoring the health of monsters so they are not easy to defeat.

Monsters with ⚔ high damage but high mana requirements can be replaced with monsters with low original health and/or more armor but the same attack damage.

For example:

Dhampir StalkerSoul Strangler

Instead of playing Dhampir Stalker, which costs 7 mana, the best option with this ruleset is Soul Strangler, which only costs 3 mana.

You're saving 4 Mana that you can use on other cards.

And you can make up for the lost speed by using a monster like 50x50 ooze.png Creeping Ooze(1Mana) that 25x25 Slow.png slows down all enemy monsters.


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543x 142 equalizer ruleset.png

57x57 little league.png Little League57x57 equalizer.png Equalizer
Only Monsters & Summoners that cost 4 Mana or less may be used in battles.The initial Health of all Monsters is equal to that of the Monster on either team with the highest base Health.

T4.png


230x330 Alricz.png

35x35 Watericon.png ALRIC STORMBRINGER (Summoner)

25x25 Mana.png Mana: 3 | 17x17 bluestarW.png Level: 3
Rarity: Rare 25x25 Rare W.png | Edition: Alpha/Beta 25x25 Alpha.png 25x25 BetaIC.png
35x35 +1 magic.png All friendly Magic Attack Monsters have +1 Magic Attack.

With only 17 mana, I decided to use magic monsters, but since I can only use monsters with low mana cost, they won't be the strongest in terms of attack, so this summoner that gives them +1 attack will make them powerful on the battlefield.


1Torrent.png

35x35 Watericon.png TORRENT FIEND

25x25 Mana.png Mana: 0 | 17x17 bluestarW.png Level: 1
25x25 Melee attack.png Melee: 1 25x25 Speed.png Speed: 2 25x25 Health.png Health: 1
Rarity: Legendary 25x25 legendary.png | Edition: Chaos 25x25 ChaosT.png

Although it doesn't have any abilities at level 1, this legendary unit is always useful because it costs no mana and with the Equalizer ruleset it will have more health than it normally would. Acting as bait in the front line, so that my magic monsters can attack without problem.


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35x35 Neutral.png BATTERING RAM

25x25 Mana.png Mana: 2 | ★ Level: 3
25x25 Melee attack.png Melee: 1 25x25 Speed.png Speed: 3 25x25 Health.png Health: 1
Rarity: Common 25x25 Common Q.png | Edition: Dice 25x25 DiceT.png

In the second position, I tried to use a water/neutral magic monster with 2 mana or less, but there was no other except Ice Pixie that I used in the last position, so I chose this Ram because it's melee and has the 25x25 opportunity.png Opportunity ability to attack in any position, but it's actually a bait too :P


Spirit Hoarder Q.png

35x35 Neutral.png SPIRIT HOARDER

25x25 Mana.png Mana: 3 | ★ Level: 1
25x25 magic attack.png Magic: 1 25x25 Speed.png Speed: 1 25x25 Health.png Health: 3
Rarity: Legendary 25x25 legendary.png | Edition: Chaos 25x25 ChaosT.png

In third position, this spirit will be the first of my magic monsters on the battlefield, it only does 1 damage but thanks to Alric it will have 2 magic damage and has a special ability: 25x25 Triage.png Triage that will heal the backline monster that has taken the most damage each turn.


1Enchanted Pixie.png

35x35 Neutral.png ENCHANTED PIXIE

25x25 Mana.png Mana: 3 | ★ Level: 2
25x25 magic attack.png Magic: 1 25x25 Speed.png Speed: 2 25x25 Health.png Health: 2
Rarity: Rare 25x25 Rare W.png | Edition: Beta 25x25 BetaIC.png

In fourth position, I chose this pixie because it is one of the magic monsters that has a low mana cost and thanks to Alric it will also have 2 magic damage. In addition, it has the 25x25 Flying.png Flying ability with a 25% chance to evade melee or ranged attacks from non-flying monsters.


Coral Wraith W.png

35x35 Watericon.png CORAL WRAITH

25x25 Mana.png Mana: 4 | 17x17 bluestarW.png Level: 2
25x25 magic attack.png Magic: 2 25x25 Speed.png Speed: 3 25x25 Health.png Health: 3
Rarity: Epic 25x25 Epic R.png | Edition: Untamed 25x25 Untamed B.png

In fifth position, I chose this wraith because it has the 25x25 Sneak.png Sneak ability that allows it to attack the last monster on the enemy team. In case the enemy wanted to use tank healer monsters in the back line, Coral Wraith will destroy them.


1Ice Pixie.png

35x35 Watericon.png ICE PIXIE

25x25 Mana.png Mana: 2 | 17x17 bluestarW.png Level: 2
25x25 magic attack.png Magic: 1 25x25 Speed.png Speed: 3 25x25 Health.png Health: 2
Rarity: Rare 25x25 Rare W.png | Edition: Untamed 25x25 Untamed B.png

In last position, the last pixie in my lineup and the only magic water monster that costs 2 mana, and will also have 2 magic damage thanks to Alric. It is in the last row because it has the 25x25 Flying.png Flying ability, in case the enemy uses some melee or ranged Sneak monsters, hopefully this pixie can evade some attacks from non-flying monsters.


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  • All magic monsters on the battlefield gain 35x35 +1 magic.png Attack thanks to the ability of the summoners: 25x25 waterE.png Alric Stormbringer and 25x25 Earth.png Obsidian.

(Unsupported https://3speak.tv/watch?v=aubryd/rrlvokcs)

Round 1: Furious Chicken is the first on the battlefield to defeat a monster: ☠️Torrent Fiend.

Round 2 Coral Wraith eliminates ☠️Mycelic Morphoid.
_________ Ice Pixie destroys ☠️Furious Chicken.

Round 3: Wood Nymph defeats ☠️Battering Ram.

Round 4: ☠️Halfling Alchemist is the next victim of Coral Wraith.
__________Ice Pixie takes ☠️Earth Elemental out of the battle.
__________Goblin Sorcerer kills ☠️Ice Pixie.

Round 6: Coral Wraith is on a killing spree by defeating ☠️Goblin Sorcerer.
__________Wood Nymph heals herself and destroys ☠️Spirit Hoarder.

Round 7: Coral Wraith ends the battle by destroying ☠️Wood Nymph with a deadly magic attack.

round 7.png

Watch on Splinterlands


MVP

1Acoral.png

Coral Wraith with a 4 kill streak.

CONCLUSION of the BATTLE:

Due to the Earthquake rules, all monsters started the battle with 6 HP thanks to Earth Elemental Health.

In this battle, my opponent and I played a Sneak magic monster with the same attack stats, but Coral Wraith was able to destroy the last position enemy monsters faster because my Spirit Hoarder healed the monster that Goblin Sorcerer was attacking every round.

With more magic monsters than my opponent and more magic damage with Alric's help, my team managed to emerge victorious.


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If you haven't played Splinterlands yet, you can join this fantastic game with my referral link.

I hope you have great battles and a great experience with it.

That's all for now, see you on the battlefield!



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