Splinterlands Weekly Challenge โ๏ธ Keep Your Distance ruleset
Welcome everyone๐, I'm back again with a new post for the Splinterlands BATTLE MAGE SECRETS Weekly Challenge!
Keep Your Distance: |
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Monsters with Melee attack may not be used in battles. |
Each week there is a new ruleset for this challenge, this time it's the Keep Your Distance ruleset, as the description says, no melee attack monsters allowed. So we can only play monsters with ranged, magic or that have no attack.
To defend our monsters from magic attacks, we can use monsters with the Void ability, which reduces the damage taken from magic attacks. Attack damage gets halved (rounded up), except attack 1 which deals 0 damage.
The Silence ability that reduces the Magic Attack of all enemy Monsters by -1, but not less than 1 (Silence stacks).
In addition, units with the Magic Reflect ability will deal damage equivalent to the attacker's damage divided by 2 (rounded up), if the enemy attacks with magic attacks.
To defend our monsters fromranged attacks, we can use units with the Shield ability, which reduces the damage taken from ranged attacks. Attack damage gets halved (rounded up), except attack 1 which deals 0 damage.
The Headwinds ability that reduces the Ranged attack of all enemy Monsters by -1, but not less than 1 (Headwinds stacks).
Units with the Return Fire ability will deal damage equivalent to the attacker's damage divided by 2 (rounded up), if the enemy attacks with ranged attacks.
To counter the Magic Reflect and Return Fire ability, monsters with the Reflection Shield ability are a good choice as they are immune to all indirect, or reflected damage.
The opponent can probably use monsters on the frontline that don't have any kind of attack, so you can use units with the Oppress ability that does double damage to those monsters.
Keep Your Distance | Target Practice |
Monsters with Melee attack may not be used in battles. | All Ranged and Magic attack Monsters have the Snipe ability. |
IMMORTALIS
Mana: 6 | Level: 1
Rarity: Legendary | Edition: Chaos
All enemy Monsters have -1 Health.
All friendly Monsters receive the Void and Shatter ability.
In this battle, since only magic and ranged monsters can be played, I chose this summoner to protect my units with its Void ability that reduces the damage taken from magic attacks.
FAILED SUMMONER
Mana: 2 | Level: 3
Speed: 2 | Health: 6
Rarity: Common | Edition: Untamed
In first position, although it can't attack, for only 2 mana it has decent health. When hit with magic damage, it deals damage equivalent to the attacker's damage divided by 2 (rounded up), thanks to its Magic Reflect ability.
EPONA
Mana: 1 | Level: 1
Speed: 3 | Health: 3
Rarity: Legendary | Edition: Dice
In second position, another monster in my team that can't attack, but has a special ability:
Strengthen, that while this unit remains in the battle, all friendly units have +1 Health.
FUNGUS FLINGER
Mana: 3 | Level: 3
Ranged: 1 | Speed: 1 | Health: 4
Rarity: Common | Edition: ChaosR
In third position, this fungus monster when defeated, adjacent monsters will get +1 to all stats thanks to its Martyr ability.
JAVELIN THROWER
Mana: 5 | Level: 2
Ranged: 2 | Speed: 5 | Health: 4
Rarity: Rare | Edition: BetaR
In fourth position, if this ranged unit's attack damage exceeds the target's armor, the remainder will damage the target's health thanks to its
Piercing ability.
BEATRIX IRONHAND
Mana: 6 | Level: 2
Ranged: 3 | Speed: 4 | Health: 5
Rarity: Epic | Edition: Untamed
In fifth position, another ranged unit that I use a lot because it does 3 ranged damage. She has the Close Range ability that allows her to attack on the front row.
GRENADIER
Mana: 3 | โ
Level: 2
Ranged: 2 | Speed: 2 | Health: 2
Rarity: Epic | Edition: Dice
Finally, in the last position, this grenade-throwing monster does double damage when attacking an enemy that has no attacks thanks to its
Oppress ability.
All Monsters lose Health, and gain the Void and Shatter ability thanks to both
Immortalis.All my monsters get Health thanks to Epona's Strengthen ability.
All enemy monsters get Armor thanks to Queen Mycelia's Protect ability.
Round 1:
Enemy Mitica Headhunter defeats โ ๏ธEpona.
Grenadier destroys Enemyโ ๏ธFailed Summoner.
Round 2:
Enemy Mitica Headhunter eliminates โ ๏ธFungus Flinger
Javelin Thrower destroys Enemyโ ๏ธSpirit Hoarder.
Round 3:
Javelin Thrower defeats Enemyโ ๏ธQueen Mycelia.
Enemyโ ๏ธMitica Headhunter eliminates โ ๏ธJavelin Thrower.
Beatrix Ironhand destroys Enemyโ ๏ธAcid Shooter.
Round 4-6:
Enemy Mitica Headhunter defeats โ ๏ธBeatrix Ironhand.
Finally, Grenadier ends the battle by destroying โ ๏ธMitica Headhunter and โ ๏ธChaos Agent.
MVP
Grenadier with a 3 kill streak
CONCLUSION
Since only magic and ranged monsters can be played in this battle, knowing that the opponent will try to protect their monsters from magic attacks, I opted to play ranged monsters.
I thought the opponent would put a monster that can attack in the first position, but it didn't. Since the Target Practice ruleset was active, I should have put Epona on the first row, and Failed Summoner on the second row so it can take enemy attacks.
It was a very close battle, but luckily my Grenadier defeated Mitica Headhunter, thus managing to emerge victorious.
If you haven't played Splinterlands yet, you can join this fantastic game with my referral link.
I hope you have great battles and a great experience with it.
That's all for now, see you on the battlefield!
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