Splinterlands Wild - Llama and Flesh Golem make a great combo together

Hello everyone, have a nice day and good battles. This time I will share with you an amazing wild battle from a tournament I participated in. In this tournament, only alpha/beta and untamed cards were allowed. I used one of the best defensive combos that exist in wild mode, using only the summoner Llama and the earth unit, Flesh Golem.
The summoner, Llama Mage, first grants +2 hit points to its units. Then, it grants the Last Stand ability; the unit with this ability gains 50% of its stats when it's the only one left on its team. In addition, Llama removes the negative effects from its frontline ally each round.
Flesh Golem it's one of the best units that work with Llama, as it has 10 hit points at level 3, and with Llama it will have 12. So, when the Last Stand ability takes effect, it will reach 18 health. Thanks to the Flesh Golem's Heal ability, which allows it to restore one third of its health each round, the Golem will restore 6 health each round. Therefore, the enemy lineup will need to deal at least 7 damage per round to defeat Flesh Golem, and in battles with a low mana limit, it becomes very difficult to do so.

In this battle, the mana limit is 15, so it is very likely that the enemy units will not do much damage. Three modifiers active, this time. The one in the middle prohibits units with magic attacks from entering the battlefield. And the first, called Briar Patch (grants thorns), makes it so that when a unit with melee attack successfully attacks, it will take 2 physical damage, but since the third modifier grants shield to all units, meaning that the physical damage units receive by the units will be half, so the thorns will only cause 1 damage. Therefore, the Flesh Golem will withstand many attacks pretty easily.

My opponent used the death summoner, Contessa, which reduces the ranged attack power of enemies by 1, but I didn't use any, so it's all good. And the total attack power of his creatures that could attack was 6 physical damage, the exact amount that Flesh Golem restores each round. But, since it has shield, it will only receive 3 damage each round, so Flesh Golem will not even sweat in this battle.

Battle
From round 1 to round 20, no unit was defeated, as both frontline units have healing, and were unable to defeat each other with their attack power. Therefore, when the round 21 started, the fatigue effect took action, and inflicted 1 true damage to all units. This fatigue damage is increased by 1 in each subsequent round, so that a winner can be decided.
In the round 22, three units from the opponent's rear were defeated. Then, the two remaining in the rear were also defeated in round 23 by fatigue, and finally, after that, Flesh Golem attacks and defeats the damaged Haunted Spirit.

Full Battle
This battle was quite easy, as the opponent had no chance of winning with their lineup. His creatures needed to deal at least 7 physical damage per round to defeat Flesh Golem, but that wasn't the case.
As you can appreciate, Llama and Flesh Golem are one of the best combos in Splinterlands, in wild mode precisely. It's not aggresive, but this defense strategy works very well, and luckily it also worked in this battle and gave me another victory for the record.
Are you not playing Splinterlands yet? You can join with my referral link and I will give you 550 DEC when you buy the spellbook.
That's all for now guys, see you on the battlefield!
Other hive games:
Terracore: https://terracoregame.com?ref=aubryd
Moonkarts: https://moonkarts.arcadecolony.com

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