A LITTLE LEGUE BATTLE

Hello Splintermates and Fellow Hiveans,

Hope you are having a wonderful weekend. This weeks Splinterlands Social Media Challenge! i am going to share " A LITTLE LEAGUE BATTLE"
where in here i am going to show one of my little league battle where the team got not so strong line up but atleast can win a battle with luck.

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THE BATTLE

This battle is a 24 mana battle with a close range, little league and aimless battle ruleset against a strong opponent although i got lucky as he has only level 1 available archon for little league battle . I then use Chuul Jujinchi where i have the opportunity to use earth and life element and got a wider option for my monster, summoning halfling refugee, great porcupine, gallicus, thunderhoof nomad, nimbledook explorer and halaran huntress.

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If you notice some opponent are mostly using legendary archons the reason most little league battles has more underlevel archon upon their disposal maybe due to high rental where players try to manage their own rental to be able to got ahead.

Battle link replay:
https://splinterlands.com/battle/sl_2b2c5d1081c1d30d27479231712566cb?ref=axemaster88

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BATTLE RULESET :

RULESETDESCRIPTION
image.pngClose Range - All units have Close Range (can use ranged attacks from the first position)
image.pngLittle League - You can only summon units and Archons that cost 4 or less mana
image.pngAimless - All units with magic and ranged attacks have Scattershot (magic and ranged attacks target a random enemy unit)

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MY TEAM MEMBERS

ARCHONUNIT 1UNIT 2UNIT 3UNIT 4UNIT 5UNIT 6
Chuul JujinchiHalfling RefugeeGreat PorcupineGallicusThunderhoof NomadNimbledook ExplorerHalaran Huntress
1. CHUUL JUJINCHI - Chuul Jujinchi is a rare dual earth and life rebellion card archon. It is a 3 mana card and belongs to the tortisian. Its advantage is can be used in little league where only 4 mana monster are allowed unlike legendary archon with added tactic ability. The good thing with this archon is the it fits in all battle rulset and can summon life and earth monster asides from the neutral.

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2. HALFLING REFUGEE - is a 1 mana epic neutral rebellion soulbound reward card. At maxed level it has 5 melee attack. At level 6 it has also 8 health and 3 speed. It has also two abilities; weary ability and heal ablity. Halfling refugee is my favorite tank in little league due to its high 5 melee attack and even high 9 health. Aside from that its ability to heal makes him a good choice although its weary ability gives some disadvantage in a normal battle ruleset.

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3. GREAT PORCUPINE - great porcupine is a 3 mana neutral epic rebellion card. At level 5 it has 2 ranged attack, 0 armor, 5 health and 3 speed. It also has close range ability (can use ranged attacks from the first position) and thorns ability (Returns 2 physical damage to attacker when hit by a melee attack) . In this battle i used it in 2nd position to to support halfing refugee.

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4. THUNDERHOOF NOMAD - - Thunderhoof Nomad is a rare earth rebellion reward card. At maxed level it has 2 magic attack, 4 health and 3 speed . It also has deflect ability (0 damage from Corrosive Ward, Magic Reflect, Thorns, Return Fire, and Blast splash damage),strengthen ability ( +1 max health to all allied units) and triage ability (Each round, restores 1/3 of max health (rounded down) to the allied backline unit that has taken the most damage ).

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5. NIMBLEDOOK EXPLORER - Nimbledook Explorer is a 4 mana life rare rebellion reward card. At level 8 it has 0 attack, 3 armor, 7 health and 2 speed. At level 8 it has also protect and armored strike abilities. This is one of the non attack monster i prefer to use due to its added protect ability the armored strike is like a bonus.

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6. HALARAN HUNTRESS - is a 4 mana earth common rebellion soulbound reward card. At level 8 it has 3 melee attack, 6 health and 4 speed. It also has flying ability (+25% chance to evade physical attacks. No effect if the attacker also has Flying. Immune to Earthquake), charge ability ( can use melee attacks from any position) and snare ability (100% chance to to hit and apply snared to targets with flying. Snared units lose all bonuses from flying). One of my most used 4 mana card due to its charge ability that can attack at any position.

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MY POSITIONING AND STRATEGY

ARCHONUNIT 1UNIT 2UNIT 3UNIT 4UNIT 5UNIT 6
Chuul JujinchiHalfling RefugeeGreat PorcupineGallicusThunderhoof NomadNimbledook ExplorerHalaran Huntress

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In this battle is a 24 mana battle with a close range, little league and aimless battle ruleset against a strong opponent my strategy and positioning is to used Chuul Jujinchi as my archon then used halfling refugee as my little tank supported by great porcupine then i used galicus at third position as taunt for melee attack supported by thunderwold nomad at 4th position and to provide triage to backline team since it is a aimless ruleset then added nimbledook explorer at fifth position which add additional armor against ranged and melee attack and last position is halaran huntress due to its high damage and charge ability to attack in any position.
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.... Have a Wonderful Weekend Summoners! .....

..... VONAK .....

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Want to play Splinterlands :

Splinterlands Referral link

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