RE: Anti-bot possibilities for game design
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Explain the Jacekw-Bulldog idea please. Requires a discord search or a mental rewrite
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You are viewing a single comment's thread:
Explain the Jacekw-Bulldog idea please. Requires a discord search or a mental rewrite
Jacekw-Bulldog idea is to have constantly - for example daily - changing rulesets. This could be for example:
...and so on.
Contrary to human player's fears of bots being super-intelligent AI beasts they are nowadays more like statistically well-performing build-ups for each splinter. So they are just databased or spreadsheeted compilations to existing rulesets. If ever-changing rulesets are introduced to gameplay this approach will lose value / strength because bots should be capable of adapting. This would favor human players and actually make the game play more entertaining / funny :)
Of course in future we might have AI-bots that are able to adapt fast but for the spreadsheet bots this approach might prove to be challenging.