RE: SPS DAO Proposal: Splinter Royale SPS Rewards

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Sorry, I will vote NO.

We are actively trying to cut down SPS inflation.

Community also voted NO overwhelmly to Arcade Colony proposal as well.



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I'm all for cutting inflation. The difference with this proposal is that it actively supports the SPS ecosystem (rather than building its own like AC) and incentivises staking SPS, by having SPS staking requirements while also asking for a relatively small amount compared to other inflation sources. i.e. Soulkeep has 6.6x the amount per month, Battle rewards get 12x the amount.

I understand that people are keen on reducing inflation as much as possible, but please keep things in perspective and try to envision what positive can spring out of having Splinter Royale within the ecosystem. SPS is currently entirely dependent on the success of Splinterlands. I've got trust in the company, but we can increase the odds of success by having more quality games within the ecosystem. And all it takes is a small leap of faith and 1.8M SPS rewards for a year to kickstart the game.

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This is a new use for existing assets investors already own. There is a link to EVM Chains and the gameplay is different and could target a different demographic. I want to see more development (especially games) from parties that are not related to Steem Monsters Inc. This is good for decentralization and likely good to avoid any accusations of SPS being a security with expectation of profit created by Steem Monsters Inc.

Mindlessly cutting down SPS inflation will not achieve anything. Arcade Colony Proposal didn't offer enough value in return. @splinterroyale expand the existing use cases while coming from an independent team.

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great argument however azircon has a point

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What about a equity inv or rev share going to burn sps instead of keeping the profits that would deflate the supply

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