Land Manager: New Production Tab

Production Management Arrives in Land Manager
Welcome back everyone,
We have another update for you all.
This release took a little longer than expected. I originally hoped to get it out during the weekend, but after some additional testing I decided it was better to spend a few extra days making sure things behaved properly before releasing it.
This week brings two new features to the Land Site: https://land.spl-stats.com/
One is a small quality of life improvement requested by none other than the legend himself, @goldmatters .
The second is a much larger addition that introduces an entirely new way to manage and optimize your land operation.
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💬 Ideas and feature requests are always welcome. No promises but I will take a look and try my best.
A Luxury Problem: Plot PP Alerts
The first feature came from a conversation on X.
Goldmatters asked if it would be possible to create an alert whenever a plot exceeds 100,000 Base PP.
A luxury problem to have if you ask me. My highest plot doesn't even reach 30,000 PP yet. 😆
Still, it was a simple request and a useful one for larger landowners who are constantly optimizing their production.


Once the alert appears you can immediately jump to the plot and manage your workers if you want to further optimize production.
Small feature. Simple request. Useful result. I always enjoy these kinds of community suggestions 😍.
The New Production Tab
The second feature is a much larger addition.
To be honest, parts of it are still being tested in the real world, especially around card assignment and filtering. But I've learned over time that eventually you need to release features and let people use them.

Real usage uncovers things that no amount of local testing ever will.
One of the biggest think i missed on the official spl site while managing land was not having a complete overview of all the assets that could potentially be assigned to plots.

Splinterlands typically only shows cards that are currently available for land. While that works, I often wanted to see cards that were:
- In a set
- On a wagon
- Delegated
- In cooldown
- Otherwise unavailable
Not because I could use them immediately, but because I wanted the full picture of my collection.
That idea became the foundation of the new Production Tab.
Production Overview
The new Production tab provides a complete overview of your plots.
For every plot you can now see:
- Rewards per hour
- Net DEC
- Harvest PP
- Boosted PP
- Total PP
The Net DEC calculation reuses the same logic already available in the deed overview, making it easier to compare the profitability of plots.
The tab supports:
- Standard deed filters
- Powered/unpowered filters
- Worker status filters
- Local sorting on every column
- Flat list view
- Grouped by region view
- Region collapsing and pagination
This makes it much easier to identify weak plots, high performers, and opportunities for optimization.
Bulk Actions and Plot Management
Managing large land operations can involve a lot of repetitive clicking.
To reduce that workload, the Production tab now includes both individual and bulk actions.


Available actions include:
- Power On
- Unpower
- Remove Workers
- Empty Plot
Bulk actions work on the currently filtered results.
Because some of these actions can trigger auto harvests or remove staked assets, confirmation dialogs and warnings are shown before execution.

The goal is simple: fewer clicks and faster management.
Advanced Plot Configuration
The feature I am personally most excited about is the new Configure panel.
Expanding a plot now reveals all available slots:
- Power Core
- Runi
- 5 Worker slots
- Totem
- Title
You can assign new assets, replace existing ones, and save everything in a single operation.
Instead of multiple staking and unstaking transactions, the system prepares one combined action.

When editing a plot you'll also see projected changes before saving:
- Δ PP
- Δ Rewards per hour
- Δ Consumption cost
- Δ Net DEC
This allows you to evaluate changes before committing them.
Better Worker Selection
One area where I wanted to improve the Splinterlands experience was worker selection.
The worker picker now provides a much broader view of your collection.
It hides cards already staked on land while still showing cards that exist in your collection but cannot currently be used.
A tooltip explains why a card is unavailable.
Tip: Hover over the checkboxes.

The reason a card cannot currently be placed is often different depending on the situation. This might help you decide if you might want to remove it from your wagon or market for exmaple.
The picker also includes filters for:
- Modern and Wild
- Individual sets and editions
- Owned cards
- Delegated cards
- Land cooldown
- Survival cooldown
- Recently used cards

Every column can be sorted.

Because this workflow is significantly different from the standard Splinterlands interface, I would really appreciate feedback on it.
If you think something is missing, confusing, or simply not useful, let me know.
What's Next?
These are the major changes implemented over the past week.
As always, I'm looking for feedback.
If you encounter unexpected behavior, missing functionality, or have ideas for improvements, please leave a comment.
One question I currently have for everyone:
Should I add rental functionality directly into the Production tab?
The current Rental tab will eventually be renamed and repurposed. My plan is to evolve it into a more complete asset management section that can handle renting, buying, and staking directly onto land from a single location.
That's still a future release, but it's the direction I'm currently exploring.
For now, I hope this update helps make managing your land operation a little easier and a lot more efficient.
Beaker signing off.
See you on your land journey or on the battlefield 😄

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