RE: SPL Tactics Teaser

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This is awesome, @bravetofu. You keep raising the bar with what’s possible using Claude Code. Really cool to see Splinterlands assets come to life in a totally different format. This feels like a huge step toward expanding the whole ecosystem.
Can’t wait to try it.

One idea could be to integrate land assets to shape difficulty and movement mechanics. For example, bog terrain could give water splinter units bonuses to movement or attack abilities, and maybe the rarity of a plot could even determine the size of the grid.

Just thinking out loud 🙂



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Thanks @beaker007 ! I figured someone would come asking about land ;) I'll definitely have some land mechanics in there at some point.

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