Ruleset strategy / analysis: Reverse Speed

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Introduction

Nice rule set this week. With this rule set some normal units that i would not select because of their speed are not very powerful like:

Lets deep dive into this rule set.

Ruleset

Units with lower speeds will attack before units with higher speeds.
Note: Miss calculation based on speed are also reversed.

Official ruleset information from splinterlands: List-of-In-Game-Rulesets

Abilities Synergies / Strategies

Basicly all low speed units gets buffed in this rules set
While I try to think of other specific abilities that would benefit this rule set I can only think of thing to be aware of or your need to avoid.

One thing that you can think of is use magic unit the speed still matters for who is attacking first but it does not influence the miss calculation.

Avoid

Avoid or be aware of summoner buffs your team with speed like:

Or summoners that debuff your enemy team with speed like:

Be aware of units with the Bloodlust ability, this ability will increase speed after killing a unit.

And all gladius units

Avoid using Slow as this will help your opponent

Avoid using Swiftness as it will make you attack later in the battle.

Example battle

Strategy

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High mana cap battle. With the opportunity I expect some melee units therefor I will demoralize them and because of the reverse speed there are some nice options 😁

Rulesets

Reverse Speed:
This week rule set reverse speed slow units will go first. Also the miss calculation based on speed O reversed

Equal Opportunity:
All units will gain the opportunity ability. The opportunity ability will attack the unit with least health.

The Lineup

Summoner

CardReason
Some variation is nice. I want to run a melee team so the +1 melee and health is good. And in this case lux vega has an downside with the +1 speed.

Monsters Lineup

#1#2#3#4#5#6

Forgotten One (lvl 5)
High health unit with low speed and retaliate perfect to be in the front will not be the target.


Antoid Platoon (lvl 8)
This is the unit that will be targeted and with the shield ability it has the potential to receive 0 damage in combination with some extra demoralize.


Tusk the Wide (lvl 5)
Slow unit with high health and it will boost all melee unit with another melee attack.


Legionnaire Alvar (lvl 3)
First unit with demoralize and still only has an speed of 2 so also attacks pretty soon.


Disintegrator (lvl 8)
Second demoralize unit also slow i do not have an y stun units so the knock-out on this unit is not used.


Drybone Raider (lvl 2 GF)
Another slow unit with double attack it can use range and melee because of the equal opportunity rule set

The Battle

Reference

Link to the battle:
Link to battle

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Rounds


Start :

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Lets analyze the battle lineup. Both melee units of my opponent will do no damage to the Antoid Platoon.
The only worry is about the martyr and magic unit in the back.


Round 1:

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Nice to see that the redemption does also no damage to my Antoid Platoon.
Next unit that will be killed it the Firecaller that has martyr. I think it will not be enough to overcome my line up but after that my Antoid Platoon will dead quickly after that.


Round 2:

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The backline of my opponent will do some serious damage. Lucky more unit of my are alive to take them down be for the battle shifts.


Round 3:

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Forgot about the Giant killer 😍 of Legionnaire Alvar 10 damage, instant kill


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Conclusion

This is one of the great battles with reverser speed. With this rule set there are plenty of options. And many slow unit will become very powerful.

Other example battles

Click on the image to re-watch the battle

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Previous ruleset strategy posts

The series continues, below you will find references to the other ruleset strategies / analysis posts.

RulesetPost
Briar patchRuleset post: Briar patch
StandardRuleset post: Standard
Aim TrueRuleset post: True aim
AimlessRuleset post: Aimless
Up to ElevenRuleset post: Up to Eleven
Armored UpRuleset post: Armored Up
Back to BasicsRuleset post: Back to Basics
Broken ArrowsRuleset post: Broken Arrows
Close RangeRuleset post: Close Range
CounterspellRuleset post: Counterspell
EarthquakeRuleset post: Earthquake
EqualizerRuleset post: Equalizer
Equal Opportunity Ruleset post: Equal Opportunity
Even StevensRuleset post: Even Stevens
Explosive WeaponryRuleset post: Explosive Weaponry
Fire & RegretRuleset post: Fire & Regret
Fog of WarRuleset post: Fog of War
FerocityRuleset post: Ferocity
Going the DistanceRuleset post: Going the Distance
Healed OutRuleset post: Healed Out
Heavy HittersRuleset post: Heavy Hitters
Holy ProtectionRuleset post: Holy Protection
Keep Your DistanceRuleset post: Keep Your Distance
Little LeagueRuleset post: Little League
Lost LegendariesRuleset post: Lost Legendaries
Lost MagicRuleset post: Lost Magic
Melee MayhemRuleset post: Melee Mayhem
Noxious FumesRuleset post: Noxious Fumes
Odd Ones OutRuleset post: Odd Ones Out
Reverse Speed

That's all for this week hope you enjoyed reading this ruleset strategy/analysis. See you all on the battlefield.

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