Navigating the Challenges of Modern Battles: A Reflection on Strategy and Progression

Honestly, it is getting really hard to win the battles those days It is getting really hard for me. not only in the modern wild also, I am struggling a lot to win battles these days. I think the real player is way more amazing than the bots we used to play with most of the time. what about you is it getting easier for you to win these days especially after the bots were banned in modern battles?

But is it fun to see how players are taking it seriously, this is really a good thing for the game don't you think? Maybe it is really gonna hard for the new player but for the older players it is gonna be totally fun and I am sure we all do know the pro players name I wish I didn't get a chance to battle against them. I don't want to lose badly.


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So few battles are worth sharing in don't you think? today I did get Lucky and I did win a few matches in a row I was still playing while making this post though. The mana cap was 35 which is a good medium, mana cap it is really hard to win the low and high mana cap battles what about you? The rule set was, Broken Arrows (Units with ranged attacks cannot be used) and Equalizer (All units start with the same health, based on the highest health on either team).

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It is really to choose cards in this kind of battle I do try to choose low mana and low health cards but this time I did something different and that helped me a lot. I did read a quote recently and it was in a movie or maybe in a web sires though. If things are not going right go left. That seems to be true for sure don't you think?

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I did play a few matches with the earth element it is fun to try something new and honestly, the thing is I can't use the water elements so decided to go with the earth element this time.

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So, my lineup was:

  • Flesh Golem -:

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I do love to use heal monsters and tank healers in my battles a lot these days. So choosing Felsh Golem in the first place was my choice and it did go pretty well. Although I was planning to take one more healer I was lucky that I didn't choose it. with the health of 10, speed, 2 melee attacks, and the heal (Restores a portion of the Monster's health each round) ability this card is really a good tank to be used in the first place don't you think?

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  • Sand Worm-:

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I do use Sneak (Targets the Last Monster on the Enemy Team instead of the First Monster) monsters a lot of it is being used by me in every single batter and sometimes that does work and sometimes it doesn't work. It is really helpful to clear the back of the opponent s line, I was lucky that the opponent was not using any heal card there but the card he was using did have 4 shields and did get me in trouble for a while but after the shield was done things were a bit easier for me. this card did have good stats for sure.

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  • Screeching Vulture -:

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Ehith the Opportunity(Monsters with the Opportunity ability may attack from any position and will target the enemy Monster with the lowest health) and Flying (Has an increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability) ability the card does have some advantage. Although the card doesn't have that much health due to the rules the card seems to be power full enough to be in the battle for longer than it used to be.

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  • Mushroom Seer -:

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With the Silenced (Reduces the Magic Attack of all enemy Monsters) ability, although the opponent was not using that many magic cards it is good to be safer side don't you think? the card doesn't have that much speed and power still this card has done his part on the battlefield. It is really fun to use different cards with different abilities to surprise the opponent.

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  • Spirit Miner -:

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Dodge (Has an increased chance of evading Melee or Ranged attacks) and Swiftness (gives an extra speed to all the friendly monsters) ability did make this card a bit special although the speed and attacking power were not that much still it is worth using the card for sure. Speed did matter a lot in battles and it does make a difference for sure in many battles. don't you think?

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  • Djinn Biljka -:

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Void(Reduces magic damage by 50%) and Camouflage(The unit can be attacked only in the first place) abilities do make this card social although the speed and attacking power is not that much satisfying in my opinion what do you think? I did use this card to prevent myself from magic attacks it did help though.

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Screenshot from Splinterlands

The man of the match is that obvious is Flesh Golem. it did manage to live till the end of the battle.

Battle Link

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see you in the next post, till then keep learning and keep exploring...


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Thanks a lot for staying till the end 😃🙏, let me know what you think.

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Thanks a lot for being here, let me know what you think.

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Thanks & Regards

@bhattg
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Arre bhai pucho mat... Bde bure haal hai aajkal toh. Bot toh kaafi aasaan the bhai. 😂

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He hee apka dard samajh sakta hu , bhai.
😂😂🤭

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Quote Honestly, it is getting really hard to win the battles those days It is getting really hard for me. not only in the modern wild also, I am struggling a lot to win battles these days.> Quote

No doubt... I've been struggling to even earn a single chest this season. Granted I am just returning to the game and have next to nothing for cards, but dang, it seems like I am losing 5-8 for everyone I win. But that's the game I guess. I know, or at least hope, this will get at least somewhat better once I start building a better deck and learn better strategies.

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