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How to neutralize the Blast skill?

In the video above I provide you with an extremely speedy synopsis of how to make it happen:

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Quite possibly of the coolest capacity in the game is certainly Impact, it's truly good to have it in favor and it's truly scornful when we have it against us and also when we need to confront the consistently fearsome Yodin Zaku as rival, you can endure a ton against this expertise yet on the off chance that you figure out how to expect it accurately today I welcome you an instructional exercise on the best way to leave it totally invalidated. So welcome!

How does it work?

The critical in this methodology to everything is the mix of 2 abilities, one of them has next to no chance to have showed up so this system isn't yet notable, the thought is to use as a tank to a card with the capacity Insult and in second situation to another card that has the capacity Reflection Shield.

TAUNT

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Reflection Shield

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You can do this blend with Fire, Water, Earth, Life and Demise Splinters as may be obvious. How well it functions relies upon the position you play, yet overall positions the best is Life and Earth, involving Venator Kinjo in the two cases, and consolidating Wave Brood with Tide Biter to do it in water (from Gold position).

Summoners:

  • Fire:

I think Plado Emberstorm is the fire summoner that works best to do this Taunt + Reflection Shield strategy with Fire because it powers Magnor a lot, but you can always use Zaku to face Zaku. Just starting out in the game? No worries, come on in. Contribute what DEC you can to help the guild grow as a whole. Only requirement is that you remain active and complete your daily quest.

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  • Water:

Since Wave Brood is an antimagic card by nature, I think Bortus would work perfect but if it's against Zaku, Lir Deepswimmer gets all the points.

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  • Earth:

Obsidian to give power to your magic attacks is great option, although with Mylor you could give the surprise if your opponent goes with a lot of Melee. We are recruiting guild members! Membership Conditions: Korean & Card Collection Power holders of more. Please send a message to Discord Last. Sword for membership application inquiries.

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  • Life:

Chanseus The Great to apply the strategy of reviving Shieldbearer many times, Grandmaster Rathe also works excellent for the extra shield and strength to magic.

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  • Death:

Mimosa Nightshade is a counter to Zaku by nature, Contessa L'ament can also remove a buff to that summoner.

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  • Dragon:

Although there are no dragons with Taunt ability you can combine these summoners with those cards that do have that ability, and this is making Byzantine Kitty perhaps the best summoner to perform this strategy, because of the Tank Heal it has.

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Supports:

Essentially this is the methodology, every one of the rival's cards will go after straightforwardly to the tank by the Insult capacity and with the Reflection Safeguard you drop the harm of the foe Impact, obviously, it is really smart to involve different abilities in your fights that give backing and for that reason I feel that Earth and Life are the ones that work best, particularly Life:

Beginning at Silver position to Champions, Mycelic Slipspawn has Insult and Forcefield and Slow later, this will make all foes assault this card yet in the event that it takes +5 harm or higher, it will just lose 1 life point, currently in itself this is an unquestionably strong guarded capacity as this card has a ton of life.

You can uphold it with capacities that make it keep going longer on the field, for example, Safeguard, Tank Recuperate, Headwings, Quietness, Fix and Revive.

On account of Life Splinter you ought to zero in more on Shieldbearer's Defensive layer and fixing it continually, as opposed to his Wellbeing, there is an exceptionally strong methodology that should be possible with Chanseus as a summoner and this card as a tank.

The remainder of your group ought to zero in on causing harm while your initial two cards hold everything, and yet have these help capacities, here are a few choices you can use in your groups:

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For obvious reasons I think that in future editions we will see a Dragon card and a neutral card with Taunt, opening even more the range of possibilities for this strategy.

When to use it?

While it works as a perfect counter to Yodin Zaku, it also works very well when the Explosive Weaponry ruleset appears, which is just the one I have in the example video. Also when you anticipate that your opponent is using cards with the Blast ability you can respond with this strategy, because in the game there are many cards with this ability.

Weaknesses:

I found a possible weakness very marked for this strategy and it is the Chaos Dragon card, in case you do not know, the Scattershot skill ignores the Taunt and what is worse, it can happen that the Chaos Dragon directly attack Venator Kinjo completely nullifying this strategy, same case would be presented with the rest of cards with Scattershot but to a lesser extent, so in general ranges we can say that this skill is the one that represents the most danger for the operation of this strategy:

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My referrals link for steemmonsters: https://splinterlands.com?ref=bipl

Splinterlands Social Media Challenge link: https://peakd.com/hive-13323/@splinterlands/splinterlands-weekly-curation-challange-october-4-2022



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