Weekly BATTLE Challenge - Goblin Psychic

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Hey Summoners,

Looks like the last few battle challenges are new Chaos Legion cards, the team must be encouraging us to be using or trying out these new Monsters. Green is currently my most played Color and i am very happy to be reviewing this new support addition to the Green Team.

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My thoughts on Goblin Psychic...

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Now with the removal of Wood Nymph the Goblin Psychic has became the green Starter Healer card and probably the only Monster able to have Tank Heal abilities at Bronze level for Green, a good addition to the vast healing options that Green has.

I would say this is one of the better Commons that came out of the Chaos Packs. Somewhat costly at 6 mana cost but you do get a decent damage compared to most healers. His support suite is awesome too with affliction at Silver, Magic Damage Reduction at Gold and Max level u get a Dispel. Pretty stacked abilities for a Common hence why i said its probably once of the better commons from this set.

It would be interesting to see when the Modern format comes if the healer dynamics will change.

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Summoner - Mylor

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My Highest level Earth summoner (lvl 6) so it makes the cut as this is Gold League. Also i usually run Queen Mycella so having thorns is generally a good thing.

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The Battle Rules @ Gold 1

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  • 46 Mana
  • No Ranged
  • All Splinters Except Death

Strategy

With too much Splinters to choose from and guess i decided to go my usual lineup of Unicorn in front with some Magic Defense as there will not be Ranged units. Mylor have melee covered by thorns. All and all i feel good for this as the Mana is just nice to fit the units i need.

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The Lineup

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  • Da Tank - Unicorn Mustang
    Due to the nature of the ruleset of no-Ranged, i was expecting a bit more magic. This Unicorn provides an excellent Magic Defense as it gives both Void and Magic Reflect. With high health and good speed its one of the best tanks in-game against Magic.
  • Off-Tank - Prismatic Energy
    Another Excellent Anti-Magic Tank. Will really miss this when it is gone from Modern format.

  • Support - Queen Mycella
    Which ever damage the other side plays, Amplify will surely hurt them. Add some Triage heal, she brings a lot to the table. She can do everything !!

  • DPS - Sand Worm
    I have a soft spot for the Sand Worm as its the first card i bought in the game. Saw its huge potential then and i still think its a ruthless backline destroyer. In this case, i using it to deal with any pesky backline fliers, with its snare ability.

  • Support - Goblin Psychic
    Gonna need some healing and normally its a toss up between this and the Nymph but so happen i have 6 mana to spare to in it goes. Hoping also the Affliction might be useful against any heals.

  • DPS/Support - Dr Blight
    I always put this at the back if i have the 4 cost slot as he stays alive long enough to do what he does - Debuff and Poison the troops

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The Battle - https://splinterlands.com?p=battle&id=sl_e337a7879ba1eac8a2e82e986a604d36&ref=bladesong

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Round 1 Opening this i felt good that my gamble paid off !! Dealing with a full magic spam, i already reflected much damage. The Unicorn might die next round but they will be faced with another Reflect ball. Based on the damage done back to themselves they should start dying in round 2. Another prediction that i got right is their flyer at the back. My Sand Worm will make quick work of it as with the Snare Ability its a Guarantee hit, killing off one of their higher damage dealer.

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Round 2 As predicted they killed off my Unicorn but in doing so, the Ruler of the Seas died, both the Genie & Spirit is on very low health. The Sand Worm also killed the Phantom of Abyss during end of previous round. And in the midst of all this the deaths are all fueling Dr Blight's Health. The longer Dr Blight Stays alive, the more havoc he can do with those affliction and Poison.

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Round 3 As all their is killing themselves i can safely say this is my game. Dr Blight also did his job as Poison + Affliction is hugely effective on a Monster like Lord A with all kinds of resistance but u cant resist Poison. One of the reason the reflects are so effective is the extra damage from Queen Mycella's ability.

All and all this match happened just as i predicted , and all this is done without any shitty programs or bots !!!

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Conclusion & VICTORY

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Honestly i was very confident on this match even before i reveal my opponent's line-up as i felt i got both Melee and Magic Protection covered broadly.

The Goblin Psychic did its job as intended, healing the tank. It will be interesting to see how it fare in a truly Modern format going forward as the only other healer for Green then would be the Khmer Princess, big difference in mana cost and utility.

The best play with the psychic should be with Obsidian, giving him a huge 3 damage with all those support abilities in play, this is truly a very very good common. Gonna buy more to see if i can max this.

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Special Thanks to @nane-qts for creating such amazing Dividers that i am using here.

Do use my referral link if this game interest you:
https://splinterlands.com?ref=bladesong



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