RE: How The 'Play To Earn' Brand Might Be Hurting Splinterlands

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That guy does have a point. What makes this huge gap between the players is the NFTs and how to acquire them. A perfect play-to-earn game would be something where the amount or rarity correlates to how much time and effort are put into the game. Not money. This is, of course, impossible cos eventually those who put in an effort become whales themselves and that's how it goes.



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Time invested...Is still an investment. I think this is VERY important for developers to remember.

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