Rebellion cCard reviews episode 7 fire rares

Hello It is I Butops once again making a new review for the new rebellion cards
It seems we are now on the rare territory now So as always sit back relax and enjoy reading this post cause i'm not gonna sugarcoat this with that said lets go

starting with card number 1

the torch myrmidon

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oo here's an interesting card pretty weak on level 1 but when it goes to level 2 thats where it shines in offensive ranged. It can be used as a handy front liner when it comes to thorns and arrows only matches seeing as its got both zero range ability and the move that grants reach this unit is a must have at level 6 it gains break armor so watch out this thing aint your run of the mill ranged card

moving on to card number 2

the flame mephit

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tough to say if this is underwhelming in a sense but this card needs to be level 3 to have any use offensively and level 5 to have any use defensively its counter coupled with flight makes this thing a quick fix to low mana matches doesnt help with magic though still a good addition if you need to squeeze in some units hehe allrighty time for card #3

the torch vizier

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a unit on the fire team that is a must have, its like the deeplurker in fire minus the poison
has decent attack values but really low health so its open to be clobbered by the same opportunity units that its also targetting needs at least armor to increase survivability or somebody needs taunt to protect this card from attackers either way get this card since at level 4 it gets reflection shield so those pesky thorns and blast users are no match for this thing next card on the list is

the muspelheim demon

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uhhh didnt we have a card like this in the rewards? scattershot on level 1 quite rubbish actually
scattershot on level 2 then it gets interesting granted it acquires surehit real early and at the end stages gains deathblow too so you know its not joking around

lastly we have this card

nomos

the rare summoner of the fire splinter in this new series its usefulness is about how you use it you can reduce 2 units magic points by 2 so people can pretty much target grum and not get any damage
or choose 2 units to have dispel to pretty much give pain to enemies that pretty much love to spam units with bloodlust its this unit that pretty much gives annoyance to those unit types THAT MAkes this so much more coveted

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Om so this ends my post for this week kinda still making the battlemages secrets

so If you like this post and is interested in in playing the game dont hesitate and push the link right here https://splinterlands.com?ref=butops

and as always this has been butops

have a nice day and see you next week



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