SHARE YOUR BATTLE Weekly Challenge! WOOD NYMPH
WOOD NYMPH
- Earth
- Level 1
- Heal
Lore
A peculiar new bud appeared at the tips of the highest branches of the Elder Tree. The animals living in the tree watched as the strange buds grew, and in a matter of days, burst open. From each bud zoomed forth a tiny sprite. These Wood Nymphs quickly scattered around Anumün in a frenzy of mischief.
You can follow the entire battle here
First Position - Grund
- Double Strike
- Ten Health
- Three Melee Damage
- Strategy - A high health tank with double strike to take advantage of the Golbin Psychic and Wood Nymph healing abilities
Second Position - Sporcerer
- Rust
- Five Health
- Two Magic Damage
- Strategy - Looking to limit the opponents shield to allow Grund to do max damage up front
Third Position - Goblin Psychic
- Tank heal
- Three Health
- Two Magic Damage
- Strategy - Mirroring the Wood Nymph tank heal to keep Grund doing his thing as long as possible
Fourth Position - Wood Nymph
- Tank heal
- Two Health
- One Magic Damage
- Strategy - Hiding Wood Nymph in the middle to protect her with her leaner health. Hoping to double heal Grund each round
Fifth Position - Mushroom Seer
- Silence
- Three Health
- Two Magic Damage
- Strategy - Pre battle I was a bit unsure if my opponent was going to run a magic lineup. After seeing the lineup my opponent choose there were better options, but my thought process was to limit magic damage
Sixth Position - Mycelic Slipspawn
- Taunt
- Ten Health
- Two Magic Damage
- Strategy - Try and draw some fire away from Grund to again keep him alive as long as possible
Results
Mycelic Slipspawn took a beating in the first round, but the result was that my lineup was able to take out the opponents tank and walk away with the remainder of the team at nearly full health. Wood nymph was taken out early but she was able to keep Grund in the game long enough, with the Golbin's help, which was the strategy.Looking deeper I was taking a bit of a chance running with Mylor. I guessed a heavier dose of melee was coming my way, but in the end it worked out. A better lineup would have been to run with Obsidian and boost my magic damage. This makes sense as I used a magic monster in each spot outside of the first.
In the end I enjoy using the Wood Nymph, especially when I can pair her with the Goblin psychic to make the tank last as long as possible.
Credits:
Battle studies and screen shots from Splinter Tools
Thumbnail and card images from SplinterLands
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