Battle Mage Secrets: Everyone's a Sniper!

Hello everyone, This is @cantfoldaces participating in the Weekly Battle Mage Secrets Challenge, in the best #play2earn game out there!! #Splinterlands!!

Another week, another challenge and another grind to find the most suitable battle for this week's challenge, of course the more we grind the better outcome we have and higher diversity in our battles. without further ado, let's start:

Target Practice

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Description
  • All Ranged & Magic Monsters gain the Snipe Ability
  • Standart rules applies to Melee Monsters

This ruleset was a common one until Martyr was introduced and this changed the whole dynamic of this Ruleset. In fact, putting a Martyr on the second position makes it the first target of the upcoming Magic and Ranged battle ensuring its early elimination and buffing adjacent allies with the Martyr buffs:

Here's the list of the current Martyr Monster, all being Soulbound with the exception of Vruz being a Promo Card:

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With this, let's hop right into the battle:


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  • High Mana Cap (50 Mana)
  • Target Practice + Rise of the Commons Rulesets
  • All Elements available except Earth

With enough Mana and a lower probability of facing Magic Damage, I've went with one of my favourite Team Comp:

RoleCard(s)Description
SummonerMy Water Summoner would be my pick allowing some of interesting plays with carefully placing monsters in the right way to benefit from Trample + Reach
The SacrificePut on the 2nd positon to be the 1st traget of the non-melee monsters which would obviously lead to a faster death and trigger Martyr to benefit the Carry*
The Carry
By placing The scarifice between both these monsters, they will benefit from an astronomic buff leading to a combining (2+1) + (3+1)*2 = 11 Melee Damage output every single Round!
in addition to a pump to their already High Speed and beefy health!
The BufferGoing all out with the Melee naturally leads to providing an addition Melee Buff using the Inspire Ability
Even More Damage
Since we had more than enough Mana, in addition to Melee buffs, let's add even more damage as long as the Mana Cap allows us to do:
- Opportunity Monster
- Sneak Monster

Round 1

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  • The first round went with the only desired casuality that is Venari Marksrat. The rest of this round went with a slight exchange blows from both Parties.

Round 2

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  • Let's witness the power of Martyred Carries
  • That's the power of Coastal Sentry with possibilus: not only it attacks twice from a safe position but also it can fire up to 4 attacks if Trample is triggered!
  • Deeplurker never misses the opportunity to strike down the lowest health monsters.
  • Unfortunately our Sand Worm was taken down by the mirrored Sand Worm

Round 3

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Coastal Senty is ON FIRE launching 4 Deadly attacks and taking down both The Squid and Deeplurker going on a killing Spree!
Deeplurker leaving Sand worm with a single Health Point!

Round 4

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My team didn't have trouble dealing with the remaining troops and only a couple of hits from both Diemonshark and Coastal Sentry were enough to seal a Victory:

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Here's a Link to This Crushing Battle

Post Battle commentary:

A couple of twicks can be done to my team:

  • Instead of Sand worm, Kulu Mastermind would be a way better pick and synergy with Deeplurker
  • River Hellondale is a way better alternative if Possibilus lvl 2 is used as it can attack, Revive and Inspire!

Thank you for reading till now and Good luck Have Fun on your Splinterlands Battles!

Cool Dividers are from the Awesome @kyo-gaming design!

Make sure to take part in the Weekly battle Mage Secret here

Wanna take part in these exciting Splinterlands battles: Join me here



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