Battle Mage Secrets: Quix the Devious is silenced

This week, I'm sharing my game in Silenced Summoners ruleset using Quix the Devious.

You can check out this BATTLE MAGE SECRETS Weekly Challenge link if you also want to participate.
Ruleset:
Lost Magic
Rise of the Commons
Silenced Summoners
Mana Cap: 32
Elements: Water, Earth, Life, Dragon

"This is a Lost Magic ruleset game so Monsters with Magic attack may not be used in battles.
Don't use Magic Reflect monsters or summoners. Focus on high speed and abilities like Flying, Dodge, Blind. Thorns and Shield are the key in this ruleset."

"This is a Rise Of The Commons ruleset game so Only Common and Rare Monsters may be used in battles.
Make a balanced team. Focus your attacks on a specific opponent's monster."

This is a Silenced Summoners ruleset game so Summoners do not give any stat buffs or debuffs or grant/use any abilities.


You may also watch battle here.
Summoner: Quix the Devious
Abilities:
The summoner won't give abilities or stats in this game due to the Silenced Summoners modification.

Pos 1 Monster: Pelacor Mercenary
Abilities:
Flying - Has an increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability +25% chance of evading.
"Heal - Restores a portion of the Monster's health each round
Restores 1/3 of the max health, rounded down."

Pos 2 Monster: Orc Sergeant
Abilities:
Reach - It may attack from the second position on the team.
Inspire - Gives all friendly Monsters +1 Melee attack.

Pos 3 Monster: Dhampir Infiltrator
Abilities:
Sneak - Targets the last Monster on the enemy Team instead of the first Monster
Double Strike - It attacks twice each round.
Cripple - Each time an enemy is hit by a Monster with Cripple it loses one max health

Pos 4 Monster: Venari Scout
Abilities:
Opportunity - It may attack from any position and will target the enemy Monster with the lowest health.
"Dodge - Has an increased chance of evading Melee or Ranged attacks.
+25% Dodge vs melee/ranged"

Pos 5 Monster: Screeching Vulture
Abilities:
Opportunity - It may attack from any position and will target the enemy Monster with the lowest health.
Flying - Has an increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability +25% chance of evading.
Scavenger - Gains 1 max health each time any monster dies

Pos 6 Monster: Supply Runner
Abilities:
Swiftness - It gives all friendly Monsters +1 increased Speed.

Can't wait to see them in action? Let's watch the game.
You may also watch battle here.
Hope you learned something from my game and how I came up with this lineup.
What would you have done differently given the same ruleset, mana cap and active elements? Let us know by dropping a comment.
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