Battle Mage Secrets: Avoiding Scattershot problems with Sneak
This week, I'm sharing my game in Aimless ruleset using Tarsa.
You can check out this BATTLE MAGE SECRETS Weekly Challenge link if you also want to participate.
Ruleset:
Broken Arrows
Lost Legendaries
Aimless
Mana Cap: 28
Elements: Fire,Earth,Death,Dragon
This is a Broken Arrows ruleset game so Ranged attack Monsters may not be used in battles.
A high HP first monster with Void ability will deal with both melee and magic. Give your tank a back up with a tank heal support. Using Thorns or Magic Reflect is also very useful in this rule set. Defend against either Magic or Melee attacks by using the right summoner and then use monsters' abilities to deal with the other attack type.
This is a Lost Legendaries ruleset game so Legendary Monsters may not be used in this battle.
This is an Aimless ruleset game so All units have the Scattershot ability.
Scattershot can target Camouflaged units.
You may also watch battle here.
Summoner: Tarsa
Abilities:
All friendly monsters gain +1 melee attack
All friendly monsters gain +1 health
Pos 1 Monster: Tusk the Wide
Abilities:
Void - Reduced damage from Magic attacks
Attack damage gets halved (rounded up), except attack 1 which deals 0 damage
Inspire - Gives all friendly Monsters +1 Melee attack.
Pos 2 Monster: Radiated Brute
Abilities:
Reach - It may attack from the second position on the team.
Enrage - Has increased Melee attack and Speed when damaged.
Multiplier x1.5 rounded up
Pos 3 Monster: Tenyii Striker
Abilities:
Sneak - Targets the last Monster on the enemy Team instead of the first Monster
Dodge - Has an increased chance of evading Melee or Ranged attacks.
+25% Dodge vs melee/ranged
Pos 4 Monster: Uraeus
Abilities:
Sneak - Targets the last Monster on the enemy Team instead of the first Monster
Poison - Attacks have a chance to apply poison, which does automatic damage to the target at the beginning of each round after the poison is applied.
The Poison ability is triggered 50% of the time. Poison does damage at the end of the turn and is not affected by shield or void.
Pos 5 Monster: Chaos Agent
Abilities:
Dodge - Has an increased chance of evading Melee or Ranged attacks.
+25% Dodge vs melee/ranged
Phase - Magic attack can miss this Monster (using the same hit/miss calculation as for Melee and Ranged attacks)
Now that Rebellion edition is here, do you think there's a stronger line up in this Game Modification? Comment down below.
You may also watch battle here.
Hope you learned something from my game and how I came up with this lineup.
What would you have done differently given the same ruleset, mana cap and active elements? Let us know by dropping a comment.
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Thanks for sharing! - @alokkumar121