Battle Mage Secrets: Ferocity runs through Jacek

BATTLE MAGE SECRETS FEROCITY

This week, I'm sharing my game in Ferocity ruleset using Conqueror Jacek.

FEROCITY weekly challenge

You can check out this BATTLE MAGE SECRETS Weekly Challenge link if you also want to participate.


Ruleset:
Ferocity
Super Sneak
Lost Magic

Mana Cap: 44
Elements: Fire,Earth,Life,Dragon

Game Modifications


This is a Ferocity ruleset game so All units have the Fury ability.

Think carefully before including a unit with Taunt in your lineup as they will take double damage from units with Fury.

Ferocity


This is a Super Sneak ruleset game so All Melee attack Monsters have the Sneak ability.
Choose a summoner that increases/reduces Melee attack or Mylor. Keep a monster with Shield, Retaliate or Thorns in the last position.

Super Sneak


This is a Lost Magic ruleset game so Monsters with Magic attack may not be used in battles.
Don't use Magic Reflect monsters or summoners. Focus on high speed and abilities like Flying, Dodge, Blind. Thorns and Shield are the key in this ruleset.

Lost Magic



Let the battle begin!

You may also watch battle here.


Summoner: Conqueror Jacek

Abilities:
All friendly monsters gain +2 speed
All friendly monsters gain Scattershot ability
All friendly monsters gain Piercing ability

Conqueror Jacek


Pos 1 Monster: Tusk the Wide

Abilities:
Void - Reduced damage from Magic attacks
Attack damage gets halved (rounded up), except attack 1 which deals 0 damage
Inspire - Gives all friendly Monsters +1 Melee attack.

Tusk the Wide


Pos 2 Monster: Venator Kinjo

Abilities:
Reflection Shield - This Monster is immune to all indirect, or reflected damage. That means that it will not take damage from Blast, Thorns, Return Fire, or Magic Reflect
Camouflage - This Monster cannot be targeted for attacks unless it's in the first position
Immunity - This monster is immune to negative status effects
Slow - Reduces the Speed of all enemy Monsters
Amplify - Increases Magic Reflect, Return Fire, and Thorns damage to all enemy monsters by 1

Venator Kinjo


Pos 3 Monster: Ferox Defender

Abilities:
Protect - All friendly Monsters gain +2 Armor
Repair - Restores some armor to the friendly Monster whose armor has taken the most damage

Ferox Defender


Pos 4 Monster: Exploding Rats

Abilities:
Blast - Does additional damage to Monsters adjacent to the target Monster
Additional damage is equivalent to main damage divided by 2, rounded up
Redemption - When this Monster dies, it does 1 damage to all enemy monsters
The damage dealt is Melee and follows normal rules of melee attacks
True Strike - This monster's attacks cannot miss
Blind doen't affect monster with True Strike

Exploding Rats


Pos 5 Monster: Dumacke Orc

Abilities:
Shield - Reduced damage from Melee and Ranged attacks.
Attack damage gets halved (rounded up), except attack 1 which deals 0 damage
Reduces the Thorns damage to 1
Cancel Redemption damage
Retaliate - When hit with a Melee attack, Monsters with Retaliate have a chance of attacking their attacker 50% chance of activation. Possibility of chain.

Dumacke Orc


Pos 6 Monster: Arkemis the Bear

Abilities:
Protect - All friendly Monsters gain +2 Armor
Halving - Each time this Monster hits a target, the target's attack is cut in half (rounded down)
Forcefield - This Monster takes only 1 damage from attacks with power 5+
Enrage - Has increased Melee attack and Speed when damaged.
Multiplier x1.5 rounded up

Arkemis the Bear


Now that Rebellion edition is here, do you think there's a stronger line up in this Game Modification? Comment down below.

You may also watch battle here.


Hope you learned something from my game and how I came up with this lineup.
What would you have done differently given the same ruleset, mana cap and active elements? Let us know by dropping a comment.


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