Battle Mage Secrets: Fire now, regret later

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BATTLE MAGE SECRETS Fire & Regret

This week, I'm sharing my game in Fire & Regret ruleset using Obsidian.

Fire & Regret weekly challenge

You can check out this BATTLE MAGE SECRETS Weekly Challenge link if you also want to participate.


Ruleset:
Fire & Regret
Equalizer
Briar Patch

Mana Cap: 52
Elements: Earth,Life,Dragon

Game Modifications


This is a Fire & Regret ruleset game so All units receive the Return Fire ability at the start of the battle. Enemy units that attack with ranged attacks receive damage back.

Fire & Regret


This is an Equalizer ruleset game so The initial Health of all Monsters is equal to that of the Monster on either team with the highest base Health.
Don't use high HP monsters and focus on high damage. Try to use a lot of monsters as well. Having a Tank Heal, Thorns, Triage for defense helps a lot.

Equalizer


This is a Briar Patch ruleset game so All units receive the Thorns ability at the start of the battle. Enemy units that use melee attacks receive damage back.
Damage returned is equal to damage of the attacker divided by 2, rounded up.
Melee attack units with the Reflection Shield ability do not take damage from thorns.
The Amplify ability increases damage.

Briar Patch



Let the battle begin!

You may also watch battle here.


Summoner: Obsidian

Abilities:
All friendly monsters gain +1 magic damage

Obsidian


Pos 1 Monster: Almo Cambio

Abilities:
Immunity - This monster is immune to negative status effects
Phase - Magic attack can miss this Monster (using the same hit/miss calculation as for Melee and Ranged attacks)
Return Fire - When hit with a Ranged attack, Monsters with Return Fire will return reduced damage back to their attacker.Damage returned is equal to damage of attacker divided by 2, rounded up.
Magic Reflect - When hit with Magic damage, does reduced Magic damage back to the attacker
Deals damage equivalent to the attacker's damage divided by 2, rounded up. The damage is reflected even if the attacker does not hit

Almo Cambio


Pos 2 Monster: Prismatic Energy

Abilities:
Magic Reflect - When hit with Magic damage, does reduced Magic damage back to the attacker
Deals damage equivalent to the attacker's damage divided by 2, rounded up. The damage is reflected even if the attacker does not hit
Void - Reduced damage from Magic attacks
Attack damage gets halved (rounded up), except attack 1 which deals 0 damage

Prismatic Energy


Pos 3 Monster: Gargoya Devil

Abilities:
Flying - Has an increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability +25% chance of evading.
Close Range - Can perform ranged attacks from the first position
Deathblow - This Monster does 2x damage if their target is the only Monster left on the enemy team

Gargoya Devil


Pos 4 Monster: Queen Mycelia

Abilities:
Protect - All friendly Monsters gain +2 Armor
Amplify - Increases Magic Reflect, Return Fire, and Thorns damage to all enemy monsters by 1
Triage - Heals the friendly back-line Monster that has taken the most damage
Heal is max health divided by 3, rounded down. Minimum is 2.
Rust - Reduces the Armor of all enemy Monsters

Queen Mycelia


Pos 5 Monster: Goblin Psychic

Abilities:
Tank Heal - Restores a portion of the Monster in the first position's health each round
Restores 1/3 of the max health, rounded up
Affliction - When a Monster with Affliction hits a target, it has a chance of applying Affliction on the target causing it to be unable to be healed.
50% chance of applying Affliction on the target
Silence - Reduces the Magic Attack of all enemy Monsters
Dispel - When this monster hit an enemy, it clears all positive status effects on that enemy

Goblin Psychic


Pos 6 Monster: Runemancer Florre

Abilities:

she has no abilities, but I picked her for the 2 attacks (magic and ranged)

Runemancer Florre


Now that Rebellion edition is here, do you think there's a stronger line up in this Game Modification? Comment down below.

You may also watch battle here.


Hope you learned something from my game and how I came up with this lineup.
What would you have done differently given the same ruleset, mana cap and active elements? Let us know by dropping a comment.


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