Battle Mage Secrets: Jacek magnified Up to Eleven

This week, I'm sharing my game in Up To Eleven ruleset using Conqueror Jacek.

You can check out this BATTLE MAGE SECRETS Weekly Challenge link if you also want to participate.
Ruleset:
Up to Eleven
Going the Distance
Unprotected
Mana Cap: 40
Elements: Fire, Water

This is an Up To Eleven ruleset game so All units have the Amplify ability.
Use Thorns, Return Fire, and Magic Reflect to ensure your opponent suffers.

This is a Going The Distance ruleset game so Only units with ranged attacks may be used.
Consider including units with the Close Range and Return Fire abilities in your lineup.

This is a Unprotected ruleset game so Monsters do not have any armor and do not get armor from Abilities or Summoner Buffs.
Protect, Piercing, Repair, Rust are useless. Focus on a tank with high HP and Heal.


You may also watch battle here.
Summoner: Conqueror Jacek
Abilities:
All friendly monsters gain +2 speed
All friendly monsters gain Scattershot ability
All friendly monsters gain Piercing ability

Pos 1 Monster: Venari Marksrat
Abilities:
Martyr - When this Monster dies, adjacent Monsters get +1 to all stats
Snare - When attacking enemies with Flying, removes the Flying ability and cannot miss.

Pos 2 Monster: Gargoya Devil
Abilities:
Flying - Has an increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability +25% chance of evading.
Close Range - Can perform ranged attacks from the first position
Deathblow - This Monster does 2x damage if their target is the only Monster left on the enemy team

Pos 3 Monster: Molten Ash Golem
Abilities:
Close Range - Can perform ranged attacks from the first position
Weaken - Reduces the Health of all enemy Monsters
Demoralize - Reduces the Melee attack of all enemy Monsters
-1 to melee attack, it cannot be less than 1

Pos 4 Monster: Scavo Firebolt
Abilities:
Knock Out - Does double damage when attacking an enemy that is stunned

Pos 5 Monster: Supply Runner
Abilities:
Swiftness - It gives all friendly Monsters +1 increased Speed.
Strengthen - All friendly Monsters have increased Health

Pos 6 Monster: Countess Sinash
Abilities:
Camouflage - This Monster cannot be targeted for attacks unless it's in the first position
Swiftness - It gives all friendly Monsters +1 increased Speed.
Affliction - When a Monster with Affliction hits a target, it has a chance of applying Affliction on the target causing it to be unable to be healed.
50% chance of applying Affliction on the target
Blast - Does additional damage to Monsters adjacent to the target Monster
Additional damage is equivalent to main damage divided by 2, rounded up

Now that Rebellion edition is here, do you think there's a stronger line up in this Game Modification? Comment down below.
You may also watch battle here.
Hope you learned something from my game and how I came up with this lineup.
What would you have done differently given the same ruleset, mana cap and active elements? Let us know by dropping a comment.
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Thanks for sharing! - @mango-juice
