Battle Mage Secrets: Kelya Frendul broke the arrows

BATTLE MAGE SECRETS BROKEN ARROWS

This week, I'm sharing my game in Broken Arrows ruleset using Kelya Frendul.

BROKEN ARROWS weekly challenge

You can check out this BATTLE MAGE SECRETS Weekly Challenge link if you also want to participate.


Ruleset:
Stampede
Broken Arrows
Weak Magic

Mana Cap: 40
Elements: Water,Death,Dragon

Game Modifications


This is a Stampede ruleset game so The Trample ability can trigger multiple times per attack if the trampled Monster is killed.
Higher HP and speed are the key in this ruleset. Dispel helps to remove Trample.

Stampede


This is a Broken Arrows ruleset game so Ranged attack Monsters may not be used in battles.
A high HP first monster with Void ability will deal with both melee and magic. Give your tank a back up with a tank heal support. Using Thorns or Magic Reflect is also very useful in this rule set.

Broken Arrows


This is a Weak Magic ruleset game so Magic attacks hit Armor before reducing Health.
Protect, Repair, Rust are useful in this ruleset. Beware the opponent could choose only Melee and Ranged monsters, so keep a tank with Shield.

Weak Magic



Let the battle begin!

You may also watch battle here.


Summoner: Kelya Frendul

Abilities:
All friendly monsters gain +1 armor
All friendly monsters gain +1 speed

Kelya Frendul


Pos 1 Monster: Noa the Just

Abilities:
Rust - Reduces the Armor of all enemy Monsters

Noa the Just


Pos 2 Monster: Kulu Mastermind

Abilities:
Weapons Training - Adjacent monsters gain half this Monster's attack if they have no attacks themselves
Opportunity - It may attack from any position and will target the enemy Monster with the lowest health.
Shield - Reduced damage from Melee and Ranged attacks.
Attack damage gets halved (rounded up), except attack 1 which deals 0 damage
Reduces the Thorns damage to 1
Cancel Redemption damage

Kulu Mastermind


Pos 3 Monster: River Hellondale

Abilities:
Resurrect - When a friendly Monster dies it is brought back to life with 1 Health. This ability can only trigger once per battle
Inspire - Gives all friendly Monsters +1 Melee attack.
Dispel - When this monster hit an enemy, it clears all positive status effects on that enemy

River Hellondale


Pos 4 Monster: Deeplurker

Abilities:
Opportunity - It may attack from any position and will target the enemy Monster with the lowest health.
Poison - Attacks have a chance to apply poison, which does automatic damage to the target at the beginning of each round after the poison is applied.
The Poison ability is triggered 50% of the time. Poison does damage at the end of the turn and is not affected by shield or void.

Deeplurker


Pos 5 Monster: Venari Wavesmith

Abilities:
Protect - All friendly Monsters gain +2 Armor
Dispel - When this monster hit an enemy, it clears all positive status effects on that enemy

Venari Wavesmith


Pos 6 Monster: Clockwork Aide

Abilities:
Swiftness - It gives all friendly Monsters +1 increased Speed.

Clockwork Aide


Now that Rebellion edition is here, do you think there's a stronger line up in this Game Modification? Comment down below.

You may also watch battle here.


Hope you learned something from my game and how I came up with this lineup.
What would you have done differently given the same ruleset, mana cap and active elements? Let us know by dropping a comment.


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4 comments
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musta brother?, naka pagrecruit ka ba ng mga new Hive user dyan?

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