Battle Mage Secrets: Quix with the Five Alive



This week, I'm sharing my game in Five Alive ruleset using Quix the Devious.

Five Alive weekly challenge

You can check out this BATTLE MAGE SECRETS Weekly Challenge link if you also want to participate.

Even Stevens

Mana Cap: 41
Elements: All except Death

Game Modifications

This is a Counterspell ruleset game so All units receive the magic reflect ability at the start of the battle. Enemy units that attack with magic receive damage back.

Damage returned is equal to the damage of the attacker divided by 2, rounded up.


This is a Fivealive ruleset game so Up to five Units can be used.


This is an Even Stevens ruleset game so Only Monsters with even Mana costs may be used in battles.
There are no special tricks for this ruleset, but having an idea of mana points of a few monsters helps in predicting what your opponent can and cannot use.

Even Stevens

Let the battle begin!

You may also watch battle here.

Summoner: Quix the Devious

All enemy monsters lose -1 range damage
All enemy monsters lose -1 speed

Quix the Devious

Pos 1 Monster: Djinn Chwala

Thorns - When hit with a Melee attack, does damage back to the attacker
Has an upper cap of 2
Enrage - Has increased Melee attack and Speed when damaged.
Multiplier x1.5 rounded up
True Strike - This monster's attacks cannot miss
Blind doen't affect monster with True Strike

Djinn Chwala

Pos 2 Monster: Chaos Dragon

Flying - Has an increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability +25% chance of evading.
Scattershot - This monster's attacks hit a random enemy target
Blast - Does additional damage to Monsters adjacent to the target Monster
Additional damage is equivalent to main damage divided by 2, rounded up
Blind - All enemy Melee & Ranged attacks have an increased +15% chance of missing their target.

Chaos Dragon

Pos 3 Monster: Queen Mycelia

Protect - All friendly Monsters gain +2 Armor
Amplify - Increases Magic Reflect, Return Fire, and Thorns damage to all enemy monsters by 1
Triage - Heals the friendly back-line Monster that has taken the most damage
Heal is max health divided by 3, rounded down. Minimum is 2.
Rust - Reduces the Armor of all enemy Monsters

Queen Mycelia

Pos 4 Monster: Goblin Psychic

Tank Heal - Restores a portion of the Monster in the first position's health each round
Restores 1/3 of the max health, rounded up
Affliction - When a Monster with Affliction hits a target, it has a chance of applying Affliction on the target causing it to be unable to be healed.
50% chance of applying Affliction on the target
Silence - Reduces the Magic Attack of all enemy Monsters
Dispel - When this monster hit an enemy, it clears all positive status effects on that enemy

Goblin Psychic

Pos 5 Monster: Naga Assassin

Backfire - If an enemy misses this Monster with an attack, the attacker takes 2 damage
Swiftness - It gives all friendly Monsters +1 increased Speed.

Naga Assassin

Now that Rebellion edition is here, do you think there's a stronger line up in this Game Modification? Comment down below.

You may also watch battle here.

Hope you learned something from my game and how I came up with this lineup.
What would you have done differently given the same ruleset, mana cap and active elements? Let us know by dropping a comment.

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