Crypt Mancer redemption on Fire & Regret

BATTLE MAGE SECRETS FIRE & REGRET

This week, I'm sharing my battle on Fire & Regret ruleset using Crypt Mancer with redemption team.
The combination of rulesets seemed to be perfect for this redemption line-up so I went for it. You will see why the game modifications are perfect for this redemption line-up.

FIRE & REGRET weekly challenge

You can check out this BATTLE MAGE SECRETS Weekly Challenge link if you also want to participate.


Ruleset:
Unprotected
Heavy Hitters
Fire & Regret

Mana Cap: 19
Elements: Life, Death

Game Modifications


This is an Unprotected ruleset game so all Monsters do not have any armor and do not get armor from Abilities or Summoner Buffs.

Unprotected


This is a Heavy Hitters ruleset game so all Monsters have the Knock Out ability.

Heavy Hitters


This is a Fire & Regret ruleset game so all Monsters have the Return Fire ability.

Fire & Regret



Let the battle begin!

You may also watch battle here.


Summoner: Crypt Mancer

Abilities:
All enemy monsters lose -1 melee damage
All enemy monsters lose -1 speed
All enemy monsters lose -1 health

I chose Crypt Mancer to lower my enemy monsters' health so that my redemption abilities will be more effective.

Crypt Mancer


Pos 1 Monster: Cursed Slimeball

Abilities:
Redemption - When this Monster dies, it does 1 damage to all enemy monsters

Now this is what I was going for. Since it is a low mana, there's a high chance most monsters will have low health.

Cursed Slimeball


Pos 2 Monster: Life Sapper

Abilities:
Life Sapper - Monster's health increases each time it damages an enemy Monster's health in proportion to the damage dealt

Redemption - When this Monster dies, it does 1 damage to all enemy monsters

This is what I was going for. Since it is a low mana cap game, there's a high chance most monsters will have low health. This would be a fast game because of Redemption, but if this battle last longer, Life Sapper will build up its HP making it tougher.

Life Sapper


Pos 3 Monster: Halfling Alchemist

Abilities:
Halving - Each time this Monster hits a target, the target's attack is cut in half (rounded down)

Redemption - When this Monster dies, it does 1 damage to all enemy monsters

This is what I was going for. Even though this is a Fire & Regret ruleset, I still chose Halfling Alchemist. The Return Fire made it faster for this monster to die, triggering the Redemption ability.

Halfling Alchemist


Pos 4 Monster: Undead Priest

Abilities:
Weaken - Reduces the Health of all enemy Monsters by -1

Slow - Reduces the Speed of all enemy Monsters by -1

I chose Undead Priest for the Weaken ability. Since I'm going for the redemption game play, it will be more effective if my enemies start at lower Health.

Undead Priest


Pos 5 Monster: Death Elemental

Abilities:
Snipe - Targets enemy Monsters with Ranged, Magic, or no attack that are not in the first position

Silence - Reduces the Magic Attack of all enemy Monsters by -1

Weaken - Reduces the Health of all enemy Monsters by -1

I chose Death Elemental for the Weaken ability. Since I'm going for the redemption game play, it will be more effective if my enemies start at lower Health.

Death Elemental


Pos 6 Monster: Screaming Banshee

Abilities:
Blast - Does additional damage equivalent to main damage divided by 2, rounded up to Monsters adjacent to the target Monster

Since I still have mana left, I chose Screaming Banshee to deal more damage.

Screaming Banshee


Can't wait to see them in action? Let's watch the game.

You may also watch battle here.

In the end, it all worked as I hoped for. The redemption line-up worked well since we don't have armor. Halfling Alchemist worked best with Fire & Regret as it was able to trigger the Redemption earlier.


Hope you learned something from my game and how I came up with this lineup.
What would you have done differently given the same ruleset, mana cap and active elements? Let us know by dropping a comment.


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