Grandmaster Rathe on Even Stevens
This week, I'm sharing my battle playing Grandmaster Rathe on Even Stevens ruleset. This is an easy win without plot twist so relax and enjoy.
You can check out this BATTLE MAGE SECRETS Weekly Challenge link if you also want to participate.
Ruleset:
Even Stevens
Heavy Hitters
Broken Arrows
Mana Cap: 37
Elements: Fire, Water, Life, Dragon
This is an Even Stevens ruleset game so only Monsters with even Mana costs may be used in this battle.
This is a Heavy Hitters ruleset game so all Monsters have the Knock Out ability.
This is a Broken Arrows ruleset game so Ranged attack Monsters may not be used in this battle.
You may also watch battle here.
Summoner: Grandmaster Rathe
Abilities:
All friendly monsters gain +1 armor
All friendly monsters gain Void Armor ability
Friendly monsters have Amplify ability
I chose Grandmaster Rathe because I will be using a magic reflect line up.
Pos 1 Monster: Pelacor Conjurer
Abilities:
Flying - Has an increased +25% chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability
Magic Reflect - When hit with Magic damage, does reduced Magic damage back to the attacker
- Deals damage equivalent to the attacker's damage divided by 2, rounded up. The damage is reflected even if the attacker does not hit
Divine Shield - The first time the Monster takes damage it is ignored
Phase - Magic attack can miss this Monster (using the same hit/miss calculation as for Melee and Ranged attacks)
Pos 2 Monster: Prismatic Energy
Abilities:
Magic Reflect - When hit with Magic damage, does reduced Magic damage back to the attacker
- Deals damage equivalent to the attacker's damage divided by 2, rounded up. The damage is reflected even if the attacker does not hit
Void - Reduced damage from Magic attacks
- Attack damage gets halved (rounded up), except attack 1 which deals 0 damage
Pos 3 Monster: Celestial Harpy
Abilities:
Flying - Has an increased +25% chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability
Opportunity - Monsters with the Opportunity ability may attack from any position and will target the enemy Monster with the lowest health
True Strike - This monster's attacks cannot miss.
Pos 4 Monster: Spirit Miner
Abilities:
Dodge - Has an increased +25% chance of evading Melee or Ranged attacks.
Swiftness - All friendly Monsters have increased +1 Speed.
Blind - All enemy Melee & Ranged attacks have an increased +15% chance of missing their target.
Pos 5 Monster: Defender of Truth
Abilities:
Protect - All friendly Monsters gain +2 Armor
Pos 6 Monster: Doctor Blight
Abilities:
Affliction - When a Monster with Affliction hits a target, it has a 50% chance of applying Affliction on the target causing it to be unable to be healed.
Camouflage - This Monster cannot be targeted for attacks unless it's in the first position
Poison - Attacks have a 50% chance to apply poison, which does automatic damage to the target at the beginning of each round after the poison is applied
Scavenger - Gains 1 max health each time any monster dies
Weaken - Reduces the Health of all enemy Monsters by up to -1
Can't wait to see them in action? Let's watch the game.
You may also watch battle here.
Hope you learned something from my game and how I came up with this lineup.
What would you have done differently given the same ruleset, mana cap and active elements? Let us know by dropping a comment.
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Thanks for sharing! - @alokkumar121
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