Nailbiter Ilthain Blast fight on Explosive Weaponry

This week, I'm sharing my battle playing Ilthain on Explosive Weaponry ruleset. I utilitized all the magic reflect and return fire together with high damage ranged monsters. It was so close of a fight that I thought I would lose this battle.

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Ruleset:
Explosive Weaponry
Briar Patch
Unprotected
Mana Cap: 37
Elements: Life, Death, Dragon

This is an Explosive Weaponry ruleset game so all Monsters have the Blast ability.

This is a Briar Patch ruleset game so all Monsters have the Thorns ability in this battle.

This is an Unprotected ruleset game so Monsters do not have any armor and do not get armor from Abilities or Summoner Buffs.


You may also watch battle here.
Summoner: Ilthain
Abilities:
All friendly monsters gain +1 speed
All friendly monsters gain Return Fire ability.
Speed is nice in Explosive Weaponry ruleset as it grants you more chance to be attack first and take off 1-3 enemy monsters first before they can hit back.
Return Fire is also nice to have since the blast damage from ranged attackers would also deal reflect damage. Since this is also a Briar Patch ruleset, there's a high chance that my opponent would also avoid playing melee monsters, so his/her option would be to pick Ranged and Magic. So there's a high chance this ability would be utilized.

Pos 1 Monster: Pelacor Conjurer
Abilities:
Flying - Has an increased +25% chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability
Magic Reflect - When hit with Magic damage, does reduced Magic damage back to the attacker
- Deals damage equivalent to the attacker's damage divided by 2, rounded up. The damage is reflected even if the attacker does not hit
- it is also nice to have since the blast damage from magic attackers would also deal reflect damage. Since this is also a Briar Patch ruleset, there's a high chance that my opponent would also avoid playing melee monsters, so his/her option would be to pick Ranged and Magic. So there's a high chance this ability would be utilized.
Divine Shield - The first time the Monster takes damage it is ignored
Phase - Magic attack can miss this Monster (using the same hit/miss calculation as for Melee and Ranged attacks)
- Evading enemy magic attacks will help secure my team's longevity in the battlefield.

Pos 2 Monster: Prismatic Energy
Abilities:
Magic Reflect - When hit with Magic damage, does reduced Magic damage back to the attacker
- Deals damage equivalent to the attacker's damage divided by 2, rounded up. The damage is reflected even if the attacker does not hit
- it is also nice to have since the blast damage from magic attackers would also deal reflect damage. Since this is also a Briar Patch ruleset, there's a high chance that my opponent would also avoid playing melee monsters, so his/her option would be to pick Ranged and Magic. So there's a high chance this ability would be utilized.
Void - Reduced damage from Magic attacks
- Attack damage gets halved (rounded up), except attack 1 which deals 0 damage
- it is also nice to have for longevity since there's a high chance my opponent chooses magic monsters

Pos 3 Monster: Doctor Blight
Abilities:
Affliction - When a Monster with Affliction hits a target, it has a 50% chance of applying Affliction on the target causing it to be unable to be healed.
Camouflage - This Monster cannot be targeted for attacks unless it's in the first position
Poison - Attacks have a 50% chance to apply poison, which does automatic damage to the target at the beginning of each round after the poison is applied
Scavenger - Gains 1 max health each time any monster dies
Weaken - Reduces the Health of all enemy Monsters by up to -1

Pos 4 Monster: Venari Crystalsmith
Abilities:
Tank Heal - Restores a 1/3 of the Monster in the first position's health each round
- this helps my Pelacor Conjurer and Prismatic Energy stay longer in the battlefield
Dispel - When this monster hit an enemy, it clears all positive status effects on that enemy

Pos 5 Monster: Peacebringer
Abilities:
This guy has no abilities. I just picked it for the high damage and speed.
This helps me eliminate enemy monsters fast before their turn.

Pos 6 Monster: Silvershield Sheriff
Abilities:
Snipe - Targets enemy Monsters with Ranged, Magic, or no attack that are not in the first position
- This helps me attack enemy monsters in position 2, dealing damage to adjacent Position 1 and Position 3 monsters because of the Explosive Weaponry ruleset.
Piercing - If Melee or Ranged attack damage is in excess of the target's Armor, the remainder will damage the target's Health
- helps my team eliminate enemy monsters before they can attack even if they have 1 or 2 armor
Protect - All friendly Monsters gain +2 Armor
- This is not useful in this battle because of the Unprotected ruleset.

Can't wait to see them in action? Let's watch the game.
You may also watch battle here.
Hope you learned something from my game and how I came up with this lineup.
What would you have done differently given the same ruleset, mana cap and active elements? Let us know by dropping a comment.
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Thanks for sharing! - @alokkumar121
