Rise of the Commons led by Octavia Shadowmeld

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BATTLE MAGE SECRETS RISE OF THE COMMONS

This week, I'm sharing my game in Rise Of The Commons ruleset using Octavia Shadowmeld.

RISE OF THE COMMONS weekly challenge

You can check out this BATTLE MAGE SECRETS Weekly Challenge link if you also want to participate.


Ruleset:
Aimless
Rise of the Commons

Mana Cap: 37
Elements: Death

Game Modifications


This is a Aimless ruleset game so All units have the Scattershot ability.
Scattershot can target Camouflaged units.

Aimless


This is a Rise Of The Commons ruleset game so Only Common and Rare Monsters may be used in battles.
Make a balanced team. Focus your attacks on a specific opponent's monster.

Rise Of The Commons




Let the battle begin!

You may also watch battle here.


Summoner: Octavia Shadowmeld

Abilities:
All enemy monsters lose -1 health
I can also use a Gladius monster

Octavia Shadowmeld


Pos 1 Monster: Xenith Monk

Abilities:
Heal - Restores a portion of the Monster's health each round
Restores 1/3 of the max health, rounded down.

Xenith Monk


Pos 2 Monster: Gargoya Devil

Abilities:
Flying - Has an increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability +25% chance of evading.
Close Range - Can perform ranged attacks from the first position
Deathblow - This Monster does 2x damage if their target is the only Monster left on the enemy team

Gargoya Devil


Pos 3 Monster: Supply Runner

Abilities:
Swiftness - It gives all friendly Monsters +1 increased Speed.

Supply Runner


Pos 4 Monster: Ravenhood Warden

Abilities:
Protect - All friendly Monsters gain +2 Armor

Ravenhood Warden


Pos 5 Monster: Venari Marksrat

Abilities:
Martyr - When this Monster dies, adjacent Monsters get +1 to all stats

Venari Marksrat


Pos 6 Monster: Liza Fox

Abilities:
Bloodlust - Every time it defeats an opponent, it gets +1 to all stats
In the Reverse Speed ruleset, -1 to Speed

Liza Fox


Can't wait to see them in action? Let's watch the game.

You may also watch battle here.


Hope you learned something from my game and how I came up with this lineup.
What would you have done differently given the same ruleset, mana cap and active elements? Let us know by dropping a comment.


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