Taunt Triage magic lineup on Equal Opportunity
This week, I'm sharing my battle on Equal Opportunity ruleset using my Magic team from Earth element with the help of Obsidian.
You can check out this BATTLE MAGE SECRETS Weekly Challenge link if you also want to participate.
Ruleset:
Equal Opportunity
Reverse Speed
Close Range
Mana Cap: 47
Elements: Fire, Water, Earth
This is an Equal Opportunity ruleset game so all Monsters have the Opportunity ability.
This is a Reverse Speed ruleset game so Monsters with the lowest Speed attack first and have the highest chance of evading attacks.
This is a Close Range ruleset game so Ranged attacks may be used in the first position in battles.
You may also watch battle here.
Summoner: Obsidian
Abilities:
All enemy monsters lose +1 magic damage
I chose Obsidian because I thought of playing Taunt/Triage lineup and they are mostly magic monsters.
Pos 1 Monster: Cornealus
Abilities:
Heal - Restores 1/3 of the max health, rounded down each round
Thorns - When hit with a Melee attack, does 2 damage back to the attacker
Return Fire - When hit with a Melee attack, does damage returned equal to damage of attacker divided by 2, rounded up.
Pos 2 Monster: Mycelic Slipspawn
Abilities:
Taunt - All enemy Monsters target this Monster (if they are able to)
Forcefield - takes only 1 damage from attacks with power 5+
Pos 3 Monster: Goblin Psychic
Abilities:
Tank Heal - Restores 1/3 of the max health, rounded up of the Monster in the first position's health each round.
Affliction - When a Monster with Affliction hits a target, it has a 50% chance of applying Affliction on the target causing it to be unable to be healed.
Silence - Reduces the Magic Attack of all enemy Monsters
Pos 4 Monster: Queen Mycelia
Abilities:
Protect - All friendly Monsters gain +2 Armor
Amplify - Increases Magic Reflect, Return Fire, and Thorns damage to all enemy monsters by 1
Triage - Heals the friendly back-line Monster that has taken the most damage equal to max health divided by 3, rounded down. Minimum is 2.
Pos 5 Monster: Doctor Blight
Abilities:
Affliction - When a Monster with Affliction hits a target, it has a 50% chance of applying Affliction on the target causing it to be unable to be healed.
Camouflage - This Monster cannot be targeted for attacks unless it's in the first position
Poison - Attacks have a 50% chance to apply poison, which does automatic damage to the target at the beginning of each round after the poison is applied
Scavenger - Gains 1 max health each time any monster dies
Pos 6 Monster: Spirit Hoarder
Abilities:
Triage - Heals the friendly back-line Monster that has taken the most damage equal to max health divided by 3, rounded down. Minimum is 2.
Dispel - When this monster hit an enemy, it clears all positive status effects on that enemy.
Blind - All enemy Melee & Ranged attacks have an increased +15% chance of missing their target.
Can't wait to see them in action? Let's watch the game.
You may also watch battle here.
Hope you learned something from my game and how I came up with this lineup.
What would you have done differently given the same ruleset, mana cap and active elements? Let us know by dropping a comment.
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