RE: Splinterlands Art Contest! // Week 164 // 10 Booster Pack Prize!

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@aak23 I would be curious to see you post a comment here with the username, link to the post, and an image of the art in your seven picks. Put them in the order from 1-7 in one comment and select your favorites from last week's entries. I look forward to seeing you put the work in to back up your point of view so we can all discuss why we agree or disagree with your order of selections.



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(Edited)

Definitely, here is my list:

I don't mean to offend anyone, but if you can' take the critique as an artist then you probably picked the wrong path.

The first 4 pieces are equally good, so any of them could take the top 3. I would put naga at number 4 just because this artist was highlighted many times before.

1 . @h-t-t https://peakd.com/hive-13323/@h-t-t/splinterlands-art-contest-week-163-harklaw

Besides the lack of stronger shadows, everything looks amazing here. Colour palette, scene, idea - 5/5. Plus it's a newcomer, I bet a highlight and a reward would definitely motivate this person to show more of his art in the future.

2 . @berien https://ecency.com/splinterlands/@berien/splinterlands-art-contest-week-163

I am not gonna go into details as they were picked as winners, but in my opinion, this should be in the top 3. Reasons: Original, high quality.

3 . @artgraf https://hive.blog/hive-13323/@artgraf/splinterlands-art-contest-week-163-goblin-sorcerer

We agree on this one.

4 . @japex1226 https://hive.blog/splinterlands/@japex1226/splinterlands-art-contest-week-163-naga-warrior

Once again, I have seen this artist many times before taking the top positions, that's why he is moved from top 3 to position number 4.

In my opinion, the first 3 positions should always be the highest quality pieces, position 4 equally good, but maybe not as original. 5 & 6 good quality, but maybe lacking originality, or in some other aspects.
The last one should be the place for people that are trying hard, but the art is not as good as the rest.

5 . @darksonata https://hive.blog/hive-13323/@darksonata/splinterlands-art-contest-week-163-champion-s-footsteps

Simple, but stands out from the rest.

6 . @ryoudo https://hive.blog/splinterlands/@ryoudo/splinterlands-art-contest-week-163-elven-cutthroat

This one is lacking something, maybe the contrast between light and shadows is too strong, but still a good piece.

7 . @vrezyy https://hive.blog/hive-13323/@vrezyy/splinterlands-art-contest-week-163-naga-warrior

I noticed that it was posted too late? If that's the case then
@collectorofchaos https://hive.blog/splinterlands/@collectorofchaos/skeleton-warrior-splinterlands-art-contest

Cute and simple, yet it maintains the quality.

Now for the artwork that was dropped from your list :

Number 1 - He got highlighted last week with the same style entry, looks low quality and it's not original at all, we have seen similar renders many times before, I wouldn't even put that in the top 7.

Number 2. It's not as bad as others but still looks messy, the colors are awful, the contrast is just too strong.

Number 7. Looks crappy, like it was made in 2001. He was highlighted some time ago with a similar render. The scenery looks almost the same, I wouldn't even be surprised if that was a premade asset that got downloaded.

@castleberry I think you don't take into consideration a few things like:

  • Was this artist listed before? (How often? Maybe it's time to give a chance to someone else)
  • How long it could take to make the particular artwork (how much effort was needed)
  • Is it original? Or is it just the same style and almost a copy of the previous work or maybe a copy aka " inspired" by something other than the game?
  • The quality of the artworks (or the lack of quality)
  • Does it really deserve the top 3 position?

Here is a good quote: "Artwork will be judged using the following criteria: uniqueness/originality, professional quality (neatness and craft), aesthetic quality (design, composition, color/tones), concept, selection and application of materials, and complexity/level of digital technology used."

A perfect example of "level of digital technology used" is your 7th pick, it's just outdated.

Nothing personal, neither to You or the artists, but as someone else mentioned before at this point it's more of a giveaway than a contest.

I would also kindly ask @rowell and @telumen to add anything I missed since I noticed their disappointment with how the contest it run.

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I'm just happy to be here.

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This is what i thought too.

"the first 3 positions should always be the highest quality pieces, position 4 equally good, but maybe not as original. 5 & 6 good quality, but maybe lacking originality, or in some other aspects.
The last one should be the place for people that are trying hard, but the art is not as good as the rest"

"Was this artist listed before? (How often? Maybe it's time to give a chance to someone else"

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I mostly agree with the list.
First place, is truly a very well made piece.
I would move your 2nd pick lower, while semi realism is hard, this piece lacks sharpness and is a bit too smudged for my taste. In comparison, 3rd place on your list has more definition to it.
I would also swap 6th and 7th picks

Also, I went over last week's entries, and I would put this pixel icon on the winners list - while the work itself is of small format, it is a well made pixelart piece, with proper color palette and idle animation.
26uUsAjKTsXCDw7zixZR182JbFKvgzJ9YwsFpTVcRaGCmsqhA1unTgpqTqzTgpLTAgZBExYuH65ertBVuhUct4MLFE4fAz6hnJzsHwYbybZn64Pd5MW99RjASFeuUL3CyxXgZrQriRRz5b5N6Ur7jYaVDnWUvJvDhQgEVs.gif

https://peakd.com/gif/@captainglondo/splinterlands-art-contest-week-163-venari-crystalsmith

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@aak23 I appreciate that you actually took the time to make the list you would have selected. I think you have some interesting points in your critiques... though, i think there is a difference between constructive criticism and just negative criticism.

It's good to have this list to compare and contrast how we went about selecting last week's winners. Ironically, we actually applied some of the things you don't think i consider. Thanks for the suggestions and moving forward we will keep in mind some of what you have expressed.

I wish you guys would support the art you like in the comments as much or more than you do agreeing to disagree with the winners. I think you all should start your own SL art contest and curate your entries with your upvotes and give out cards or packs to your selected winners.

Thanks for the response.

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I wish you guys would support the art you like in the comments as much or more than you do agreeing to disagree with the winners.

You mean like this?

This ^^^ is the first time I've ever hopped in to look at the comments at all, I just curate the posts (I'm one of the main curators for @monster-curator) along with dozens or hundreds of others every day.

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Exactly like that Kenny. In this comment section as well!

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I won't comment the choices that were made: as in sports in a contest, contestants just have to comply with decisions. I mainly use the contest as a personal trial, forcing myself to follow guidelines in a certain delay, so I'm happy my own piece was selected among the winners as a bonus.

Although, I like the part of @aak23 's text highlighted by @Ryoudo, as it gives a neat checklist to apply at each round of selection process, adding a bit of technical objectivity in a highly subjective domain:

"the first 3 positions should always be the highest quality pieces, position 4 equally good, but maybe not as original. 5 & 6 good quality, but maybe lacking originality, or in some other aspects. The last one should be the place for people that are trying hard, but the art is not as good as the rest" "Was this artist listed before? (How often? Maybe it's time to give a chance to someone else"

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(Edited)

He is right number one seriously is getting old and it really is not that great. And number seven seriously there were several better choices. That's my number. I'm out not interested in this blog anymore.

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Are the winners of this art contest decided by just one person? If so, is that person the one giving away the packs?

This seems like something that could be run by a small group, or the Mavs, and/or include some adjustments to personal preference, based on previous wins/placements, at least.

It seems like voting on the art contest could be a great use-case for staked SPS voting @cryptomancer, whatcha think? The person running the contest compiles the valid entries, and anyone with staked SPS could vote on them, with some negative modifiers for having been in each of the top slots the week (or two) before. Sort of a handicap to increase the variety of artists chosen.



To be clear, I'm not 100% neutral here, @h-t-t is a good friend, and after years of telling him about Steem & Hive, it was a pretty big deal to have him get his first post up, and to have it be such an epic entry to the @Splinterlands contest, clearly one of the best last week, was even more exciting... Not even a mention?

I'm not nearly the art critic that @aak23 here is, but clearly #1 on this list is... not great, by any standards, #7 is super out-dated and probably used for some other IP, etc.

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(Edited)

Well if you think about it it's a bit redundant that they are choic choosing winners to make nfts for the community that expresses they don't like them LOL. and it seems the only reason they are picking the number one is because they wa want to release 3D art nfts of their individual cards. Period. maybe hire him then instead.

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Thank you for giving your opinion @fortheloveofsl and @kennysgaminglife. A voting system sounds like a good idea, but the people would vote for their "friends", thus making the results biased. Maybe we could find some extra features to make the voting valid?
Another suggestion would be to add more juries, every single one of them would make a list of their picks and each position would have different scoring, for example, 1-3 place would get 3 points 4-6 2 points, 7th place 1point. Then everything would be counted and the final list would be created based on the score.

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I don't want anyone to feel discouraged from participating or from using their creative engines to produce art of something that they enjoy. People of all skill levels should be free to express themselves and receive recognition and positive feedback of their hard work and effort.

I've been doing this for a long time, this is how I put bread on the table. But it's taken me a lot of hours to get to that point. I'm comfortable with not winning, because I'm at the point where I do this for a living anyways. However, If you've pursued a creative medium before then you've been at that starting line, and being directly compared to others can be uplifting, but it can also be equally as damaging to be reminded that you're not at that level yet.

It's a difficult situation. I feel like when there's competition and placing involved then this debate of objective/subjective criteria follows close behind. Especially when prizes are involved. I'm almost curious to see what people would think about shifting focus to something more akin of a "Community Spotlight", still having it be open ended, but choosing a number of participants and distributing rewards equally amongst them to avoid this sort of hierarchy.

Could also say don't put too much stake in the results and just do it to have fun, but it's hard to satisfy everyone.

Just my 2 cents.

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At last! The Hero For FUN!!! I'm with you bro!
main-qimg-6da1c670cfce988575e3c8e07e47b377.png

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Agreed,
I enjoyed drawing character that I like, it's fun and satisfying, and imagined how the Splinterlands universe look like.

Winning in the contest is a bonus, I didn't win any so far but I really appreciated that my fanart being curated by the communities.

Contest organized by Splinterlands, we should respect the decision they made, constructive criticism is ok, no harsh word needed since this is just a fun contest for the communities to participate, just have fun and enjoy all the fanarts from the community.

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