RE: Splinterlands Ranked Reward Changes - Introducing Glint & The Reward Shop!

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That is not the fault of the player I guess. You are now trying to make it look like it’s the fault players that this is happening. We proposed kyc. The team said no and they created 2 formats to accommodate bots now things are working in favour of bots the team is now trolling back making it look like it is a crime to play in wild. I actually think these changes should have be really discussed in an all inclusive manner not the direction we are taking. Even we propose to ban bots completely and make it one format the team also said no. Ruling with a fist and disguising to be aspiring decentralization.



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I'm not saying it's the fault of the players. :-) I play my alt in Wild (manually) and I am in Diamond on it. I earn almost as many chests on it daily as my $10,000+ Diamond account cause currently Diamond Modern is a Bloodbath. I don't really care whose fault it is. All I am saying is that my alt account is earning probably 20X more than it should in this disproportionate rating distribution in relation to card levels.
Btw, I am totally fine with the team creating a bot-free Wild League, so we end up having a Bot-free Modern, a Bot-Free Wild and a Bot De-fi Wild leagues. Especially since they are planning to provide liquidity with company-ran bots. I don't think we can ever pass a full ban of bots, so we will have to figure out something else.

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The unitial agreement was to put 50/50 prize pool right?? So what is wrong with that now lol ?? By reducing my rewards in wild you are making it look like it is a crime playing that mode and it also tells me that the plan of separating modes is not working otherwise we should just go back to the old system of one mode of play. Not this drama of saying we will put 2 modes and there is also no guarantee that people are not using bots in modern. It is also proving that the problem was not bots lol

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It also tells players "If you buy any cards from us, you can bet their value will be ruined in a couple of years when you can only pay them in wild."

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Exactly, this goes totally against what they said from the start, older cards should be more valuable. I'm sure they will have to do something to make older cards worth buying again, or they will see all their long term investors leaving.

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KYC is one of the worst forms of centralization and it is against the ethos of cryptosphere. Having special sections of the game that has optional KYC is fine IMO. Locking players out through KYC on the other hand is inexcusable. KYC completely goes against decentralization and permissionless systems.

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I know and understand this very well however spl team are working on both sides at the moment the game is not fully decentralized. My thinking is since there is now a Dao important decisions like this change was supposed to be greatly discussed now how it was implemented. I am quite certain we lost a ton of players due to this

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That doesn't matter at all, because a more fundamental consideration is that decentralised play to earn gaming being sustainable is the most asinine brain AIDS idea ever hatched. If you put cash on a table and say "Hey guys, come get some free cash, but you can only take $1 per person, but I'm totally not gonna check your ID, or check who you are, or watch who's taking what off the table, but I just trust you'll just take a dollar each," guess what happens. Ok so now do you want a) play to earn gaming not to exist at all or b) play to earn gaming to exist with KYC?

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I am agree with your point,the previous system already taken care of this but still since old player good variety of collection of cards, it help then to grow at higher level without having new cards. This is not players faults if they have good vintage and summoner collection.

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