Splinterlands | Aim True Challenge

It looks like all game rules were covered in the Share Your Battle Challenge which now also is called 'Battle Mage Secrets" in Splinterlands. So it's back to the first one which is Air True.


First off, I kind of hoped the battle challenge would get a new theme instead of the game rules now they have all been covered. At the same time it makes these post more time efficient as I don't need to make a custom thumbnail image each time. So Either way I would say it's fine.

What I came to realize is the individual game rules don't really do so much when there is a tripple stack of them. You really need to take all 3 in mind if anything. The true aim. What I wrote last time about this rule is

With the Aim True Game rule, it becomes impossible for monsters to miss their target which makes Speed and abilities like Swiftness and Slow less useful and Abilities like Fly, Dodge, Phase, Blind, and Backfire totally worthless. So basically you don't want to play any cards that have these as their stats come at the cost of these abilities. On the other hand abilities like Poison, Amplify, Cripple, Dispel, Halving, Stun, Torns, Double Strike, ... and becoming stronger because of this game rule.

The other 2 rules were that Melee can attack from any position and armor to get attacked first by magic damage.


These game rules allowed me to play one of my favorite decks in the Possibilus The Wise Water Summoner. I always play Tthe Kraken in first place supporting it placing the Crustacean King & Merdaali Guardian in the back giving +2 Armor, Double Heal & Repair to a monster that has Taunt. That left me with 3 monsters that were allowed to attack from any position for which I used the Drybone Raider which is an absolute powerhouse in these rules. I should have placed that one in the 4th place giving it a lot more protection. I'm too used playing the Possibilus relying on the reach ability. Especially the Scatter ability was huge in this match. The Legionaire Alvanar mainly was used treduce melee damage from the opponent further and I should probably have played instead of the Deeplurker my Demented Shark to increase my Melee attack a bit.

Overall it turned out into an easy wil still despite the fact that my opponent also had all the needed cards to do well.


Full Battle Replay


Previous Weekly Challenges


----Rise Commons
Weak MangicUp To ElevenUp CloseUnprotectedTarget Practice
Taking SidesSuper SneakStampedeWhat Doesn't KillWands Out
Silenced SummonersRise Of The CommonsReverse SpeedOdd Ones OutNoxious Fumes
Melee MayhamLost MagicLost LegendariesLittle LeagueKeep Your Distance
Holy protectionHeavy HittersHealed OutGoing The DistanceFog Of War
Fog Of WarFire & RegretExplosive WeaponryEven StevensEqual Opportunity
EqualizerEarthquakeCounterspellClose RangeBroken Arrows
Briar PatchBack To BasicsArmored UpAimlessAim True
Spirit HoarderDragonsMagi NecrosiDax ParagonGrund
Nerissa TridawnLeginonnaire AlvarDjinn InferniDragonsCursed Windeku



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