My daily Splinterlands battle journal!!! Episode 007 Year 2023

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Although today was an interesting battle day, the results were almost the same as yesterday! However, I grow a bit in the ranking, and I could open a pack! Great!

My yesterday's 11 reward chests had 0.235 SPS, four potions of each type, an Ever-Hungry Skull, a Blood Maker, and a rare Dhampir Infiltrator! 13 cards this week! That alone is 125 collection power (CP) just for playing! So amazing!

My daily focus was Flying, which was not as good as it usually is. Nevertheless, I won again 16 of 28 battles for a 57.1% win rate. For those battles, I got this time 3.058 SPS and I finally hit 2,018 rating points in Wild. Nice!

For tomorrow, I will have 10 reward chests. I couldn't get the 11th chest due to a pesky loss. Bummer! For my next End of Season, I had today four more chests, 53 in total!

With the potions that I got today, I opened a pack. Unfortunately, it wasn't that good. I got a Deep Lurker, a Goblin Tower, a Hardy Stonefish, a Chaos Knight and a Radiated Scorcher. To be honest, I love those cards. They are pretty good per se. But, I'm a bit disappointed that I didn't get any gold foil or legendary card. I mean, I could rent them out as is, but they are not getting rent out very well at level one. Well, that's life, I guess!

Speaking of renting out, my earnings for renting a portion of my unused CP this week were 1,856.71 DEC. Pretty good, actually! My goal is to make my rent grow, so I can level up my card collection! For a couple of seasons now, my rent earnings stalled. Even though I added cards constantly from my rewards and packs, I can't get up that weekly DEC. Let's see what can I do in the short term with it.

Today I present you with a battle using the amplify ability. This time the ability was part of the new ruleset "Up to Eleven", which all cards are positively affected by it. The other ruleset was "Keep your distance", in which you can't use any melee card. In addition, 26 mana was enough to fill all battle positions. The only Splinter not allowed for this battle was Water. Nevertheless, watching my opponent's history, I could sense he was going to use Earth for magic. However, there is a mistake many players make, including myself: we tend to forget the rulesets. As there are two conditions in some battles, many players just focus on one, disregarding the other. My gut told me to set Failed Summoner in the first position, so he can reflect all magic directed to him. I also added two cards with the Silence ability, lowering my opponent's magic attack by two. This way, Failed Summoner would get only one hit per attack. However, as the Amplify ability was active for this battle, he reflected magic by two, meaning he will only take one point damage, at the same time he will inflict two point damage to my opponent with the reflection. I also added a healer in the back line, so he could recover Failed Summoner each round. The result is devastating: https://splinterlands.com?p=battle&id=sl_18ca2856ee7c81e56a4783b97a6ec6f4&ref=cpol I got the win in two rounds.

I hope you have enjoyed my entry today. If you would love to see something different, or do you want something special, I'm open to all kind of suggestions! Thank you very much for your time!

Splinterlands referral code: https://splinterlands.com?ref=cpol
My twitter account: https://twitter.com/cpolsilver


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