(PT-EN) Primeiras impressões com novos rulesets

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Fala galera, @CrazyPhantomBR na área! Minha participação no Desafio Semanal, deste que é o melhor jogo do ecossistema #hive #hivebr #play2earn que existe!! #Splinterlands!!

Hoje vamos nos debruçar sobre uma batalha ocorrida a pouco, final temporada, quando eu estava curtindo a Gold 3, mesmo estando com com Rating suficiente para acessar a liga Gold 2. Optei por não alugar mais poder, pois precisaria investir em mais cartas para obter as vitórias e fechar a temporada na cada dos 36 baús. Acabei superando meu objetivo e cheguei nos 40 baús.

A batalha que se apresentou foi uma das primeiras que eu joguei com três regras de ruleset. Essa novidade tem sido bastante desafiadora e para esta batalha em específico foi bastante difícil montar um time.


Arte construída no Canva.
Batalha abaixo pode ser assistida aqui

O que eu quero chamar atenção neste ponto é que as escalações podem ficar repetidas, onde as batalhas ocorrem com os mesmos monstros nos dois times, sendo que o critério de ==desempate== seria o level de cada um.


1. Com três rulesets ativos, diminuiram as opções de cards para as batalhas.

Para jogadores "iniciantes", de liga prata por exemplo, que não possuem um baralho amplo, situações como esta da imagem abaixo irão ser mais frequentes:


Arte construída no Canva.
Apenas 8 opções de cards para utilizar na batalha, sendo que 2 deles são starter

Infelizmente eu perdi o link da batalha acima. Obtive a vitória devido ao meu trunfo Gigant Scorpion que estava em level 5, junto ao Shadow Snitch em level 6.


2. A inclusão de novos rulesets gerou uma ótima renovação na jogabilidade.

Bom eu tentei muito chegar na liga Gold antes de publicar esta postagem para conseguir pegar imagens interessantes, mas não consegui. Então vou apenas comentar que foram muito bem vindas as mudanças e as novas regras, e a reviravolta que elas proporcionaram. Agora não dá para ficar "repetindo time" pois o adversário pode ter desenvolvido novas estratégias!


3. A reforma de antigos rulesets gerou uma confusão.

Fiquei muito surpreso ao descobrir que o Ruleset Fog of War: agora é apresentado como "Monster lose the Sneak, Snipe and Oppotunity abilities."

Isso exige que todos nós tenhamos um tempo a mais para verificar individualmente cada habilidade, para ter certeza do que vai ocorrer em campo de batalha.



O que achou das minhas observações?
Se curtiu, deixa um comentário.

Se você ainda não joga Splinterlands venha fazer parte da comunidade!!! Se quiser, utilize meu link de recomendação:
https://splinterlands.com?ref=crazyphantombr

Muito obrigado a todos e até a próxima!!!



#PT first, #EN later, #HIVEBR forever

Hey guys, @CrazyPhantomBR in the area! My participation in the Weekly Challenge, this is the best game in the #hive #hivebr #play2earn ecosystem that exists!! #Splinterlands!!

Today we are going to focus on a battle that happened a little while ago, at the end of the season, when I was enjoying Gold 3, even though I had enough Rating to access the Gold 2 league. I chose not to rent more power, as I would need to invest in more cards to obtain the victories and close the season in each of the 36 chests. I ended up surpassing my goal and reached 40 chests.

The battle that presented itself was one of the first that I played with three ruleset rules. This novelty has been quite challenging and for this battle in particular it was quite difficult to assemble a team.


Art built in Canva.
Battle below can be watched here

What I want to draw attention to at this point is that the lineups can be repeated, where the battles take place with the same monsters on both teams, and the ==tiebreaker== criterion would be the level of each one.


1. With three active rulesets, the card options for battles have narrowed down.

For "beginner" players, silver alloy players for example, who don't have a large deck, situations like the one in the image below will be more frequent:


Art built in Canva.
Only 8 card options to use in battle, 2 of which are starter

Unfortunately I missed the battle link above. I got the victory due to my trump card Gigant Scorpion which was at level 5, along with Shadow Snitch at level 6.


2. The inclusion of new rulesets has given a great freshness to the gameplay.

Well I tried really hard to get to the Gold league before publishing this post to get interesting pictures, but I couldn't. So I'll just comment that the changes and the new rules, and the turnaround they provided, were very welcome. Now you can't keep "repeating team" because the opponent may have developed new strategies!


3. The reform of old rulesets caused a mess.

I was very surprised to find that the Ruleset Fog of War: is now displayed as "Monster lose the Sneak, Snipe and Oppotunity abilities."

This requires all of us to take the extra time to individually check each skill, to be sure what will happen on the battlefield.



What do you think of my observations?
If you liked it, leave a comment.

If you still don't play Splinterlands come join the community!!! If you want, use my recommendation link:
https://splinterlands.com?ref=crazyphantombr

Thank you all so much and see you next time!!!



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Obrigado por promover a comunidade Hive-BR em suas postagens.

Vamos seguir fortalecendo a Hive

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Eu gostei bastante dessas novas regras e conjuntos, deu uma modificada boa na rotina de jogar, fazendo a gente pensar bem mais para montar os times!

!PGM !PIZZA !LOLZ

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Upvoted! Yes I see the opportunity Ability is now also excluded in the Fog of War Ruleset in @splinterlands. That Ruleset is going to nerf a lot more cards now!

!PIMP
!PGM
!LOLZ

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We like the way you play the game! !PGM
Thanks for being a supporter of The LOLZ Project.

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Thanks for the constant support.
This change to the rulesets could have come with a change to the icons for each changed ruleset as well. As this did not happen, I ended up being "tricked" a few times.

In addition, many strategies that I already applied became completely useless, being necessary to recreate new ways to achieve victory!
!PGM
!LOL

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