Share your battle Weekly Challenge | Hill Giant

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It's the weekly challenge again!

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Below are some card details quoted.

THEME: HILL GIANT
Edition: CHAOS LEGION
Rarity: COMMON
Element: EARTH
Attack: MELEE
Abilities: Stun

"Hill Giants live in the Talus Bluffs on the outskirts of the volcano known as the Mountain of Ash. They are nomadic people that travel from hilltop to hilltop following herds of deer and cattle. Though they are intimidating, Hill Giants are typically more far more inquisitive of other cultures and seek to learn from them rather than attack. However, if they need to defend themselves, they attack by ripping boulders from the ground and are able to hurl them up to a mile. The people of Praetoria are glad to have them on their side against the Chaos Legion."

^ taken from lore

I don't have this card but it's free to use so I was able to use it during my battle.

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It has a stun ability at level 6 which cannot be shown in my battle since I do not have a level 6 hill giant card. Stun ability has a 50% chance of activation so it's either a stun in that round or it doesn't...obviously. Anyways I can't really say I like this card at level 1 since it only has 1 melee attack and speed which makes it pretty disadvantageous as a frontal card. But since it has 6 health, it's a not bad tank I guess though no shield so maybe not.

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Ok let's start. I will talk about my lineup first. The table shows my lineup according to the position in the battle.

Card Mana Reason/thoughts Card Pic
Wizarrd of eastwood 3 Chose this summoner as it was cheaper than obsidian. Since the mana cap was not very high, I could only use a few magic cards which might not be fully utilising the summoner's buff
Hill Giant 3 Since it has a high health, I put it at the front so that I can use cards that attack the opponent's middle cards.
Mycelic Morphoid 1 Use this card to distract the opponent's card if they have opportunity ability. It can also help as buffer if hill giant were to get KO'ed, letting venari scout and goblin thief have a bit more chance to attack the opponent's middle cards. Being a 1 mana card, it helps me fill out the empty slot too.
Venari Scout 3 Chose this because it has opportunity attack which helps me to get rid of the opponent's low health cards.
Goblin Thief 4 Used this card to sneak attack the opponent's cards. It also has 2 melee attack which is more than the other cards in my lineup. Any ways to add more attacks are definitely welcomed in this lineup. Since it has a low mana and 2 melee attack, I put it at the back so that it can hit the back longer if my opponent does not have any sneak attack. It would also last longer as venari scout would go to the frontal first, letting the sneak attack more times.
Goblin Dartling 2 Used this card to protect my middle cards and also to gain 1 extra attack instead of using another melee attack card which doesn't attack. (Not sure why I can't seem to make the normal link of this card work like the cards above)

Thoughts about Hill Giant

I think if it is a low mana cap I would use it as a frontal card since it has a nice amount of health but not very nice melee attack, that's why it's so cheap. If paired with heal it would be good as it can last a bit longer. I have yet to master the pairing of this card since having either water, fire or death would make it quite useless. Water having high speed and shield, fire having high melee attack and death having cursed windeku which has thorns. Hill giant? not a good counter frontal tank.

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Battle

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The battle mana cap was 16 with the standard ruleset.

The opponent has one less card than me but we both had different summoner so had different buffs. My buff didn't even help me except have a cheaper mana. The opponent got to boost their magic attack.

Round 1

The opponent had 6 magic attacks but since the khmer princess had 1 health, my goblin thief was able to attack and KO it before it could hit the hill giant and KO it. Lucky it had speed of 1 else my hill giant would have died instantly. It was annoying that I could not hit the djinn biljka though, really was the winning factor of this battle. Wait a minute, did I just reveal the result? Oh no, you got to continue reading first!!

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Round 2

Even though I already got rid of the failed summoner, it was useless to get rid of it first since it has no threat. The middle and back cards were the real threat. And I couldn't even hit the card at the back now that venari scout is at the front. Only my goblin thief was able to attack the back card but no, the camouflage ability caused it to attack regal peryton instead.

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Round 3

My cards definitely have no chance here since the health of goblin thief is not high enough to handle the 4 magic attacks.

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Round 4

Being the range attacker, it can't attack and it just useless at the front. Even if it can attack, having 1 melee attack doesn't even help it at all since there are still 5 health in the opponent's cards, not even factoring the miss rate of the regal peryton.

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Round 5

And yup lost to the opponent which still has 4 magic attacks.

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Did my strategy work?

Nope. It didn't even work against those magic beings. Too weak of an attack couldn't help me win. I also couldn't remove the djinn biljka since it has the camouflage ability. That monster has caused me much damage as compared to the rest since I couldn't remove it.

Do I like the Hill Giant?

Not really. I tried many battles with it but mostly ended up with a loss. Can't seem to find a way to use it properly unless it's in a low mana cap. In a high mana cap, I would never use it.

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Click here to watch the battle!



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Thanks for sharing! - @marianaemilia

Thanks for sharing! You were unlucky in your experience with the Hill Giant, because he is not good against mages anyway 😦

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