RE: A Proposal To Improve Splinterlands New Player Experience

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The Collection-power-era is negative for getting large number of human players and only being source of frustration. It was written about it and explained in plenty before this era kicked in, and Splinterlands is only playing having deaf ears. The problem with bots is also falling on Splinterlands deaf ears.

@Khazrakh if you have 2 friends new to a game, you can encourage them sending challenge to each other. That way they will fast get experience about the cards they have for a battle.

Cheers!



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To be honest here, I wasn't a fan of collection power either, actually, I was really frustrated at first. That said, it was much needed and even if it's not the most elaborate solution, it's serving an important purpose for the economy. So instead of revising that, I'd prefer to alleviate it's negative impact for new players :-)

I like the idea of matching my two friends against each other, would help them to gain some experience - I could even have them fight for card delegations that way :D

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You see how idea is moving things nicely. You even improved it.

For the record,
I wrote about solving real problem for Splinterlands. They said bots were making problems. My idea is that they make two separate set of Leagues and one would be only for human players, that way bot problems solved. Also, this era is made for humans with deep pockets to reach Champions Leagues and get decent USD return, and bots to destroy the lowest leagues and collect all leaderboard rewards. My mission is to deny them rewards.

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