BATTLE MAGE SECRETS ✶ ARMORED UP
The ruleset for this week's challenge
- Armored Up - All units get a +2 armor buff at the beginning of the game
The ruleset that I managed to get
- Rulesets - Aim True & Armored Up
- Mana Cap - 44
- Active Elements -
Here's my starting lineup
Summoner: Obsidian
- With this weeks challenge wanted to go with a magic damage team to bypass the added armor
- In my case as earth was active I went with Obsidian who has the amazing +1 magic damage
1st Position: Mycelic Infantry
- Mycelic Infantry was my main tank for this battle
- Main reason I like Mycelic Infantry here a lot is hes Shield ability
- Shield - Reduced damage from melee and ranged attacks
2nd Position: Mycelic Slipspawn
- Mycelic Slipspawn was my secondary tank
- For 9 mana you get 2 magic damage, 2 speed and 11 hp (with Taunt)
- Taunt - All enemy units target this unit(if they are able to)
3rd Position: Mushroom Seer
- Love this card so much because of his Silence ability
- Silence - Reduces the magic attack of all enemy units
4th Position: Wood Nymph
- Next up in line is this lovely healer card
- Even tho you don't get a lot of stats for 4 mana you do get the Tank Heal ability which I really like
- Tank Heal - Restores a portion of the unit in the first position's health each round
5th Position: Goblin Psychic
- And another healer just cause why not
- Even tho he costs 2 mana more then Wood Nymph you get better stats
- Tank Heal - Restores a portion of the unit in the first position's health each round
- Affliction - When a unit with Affliction hits a target, it has a chance of applying Affliction on the target causing it to be unable to be healed
6th Position: Mitica Headhunter
- Mitica Headhunter was my last monster for this battle
- Also hes has some quite amazing stats being 4 ranged damage, 5 speed and 5 hp
- Alongside the stats is hes Snare ability which I don't really like but whatever
- Snare - When attacking enemies with flying, removes the flying ability and cannot miss
Starting board
- The starting board didn't really say anything other than that we both went with almost the same teams but I felt like a had a little advantage because I had Mushroom Seer with Silence
- But as per usual the only way to find out how the battle might end is to start it up and have a look
Here's how the battle went
1st Round
- After 1st Round my theory was correct with my Silence ability activated I just had so much more damage than my enemy
- Even tho my Mycelic Slipspawn was about to fall in the next round I wasn't scared at all because I already took his down
2nd Round
- After 2nd Round my Mycelic Slipspawn did fall but so did his Grund
- And this was the point I was 100% sure I was going to win this battle just because even when he managed to hit every attack I still out heal him
- So now it was just a waiting game and a simple cleanup
3rd Round
- In the 3rd Round I almost took down two of my enemies monsters
- But one of them managed to survive with 1 hp
4th Round
- 4th Round was big for me I took down two out of the last three monsters
- Now I just needed to wait for the start of the next round and welcome my victory screen
5th Round
- It took me 1 turn to kill my enemies last standing monster
- After hes Goblin Psychic had fallen I took the victory
- Battle Replay Link
Summary
- This battle was definitely heavily one sided but still fun to watch
- I believe the battle came full down to myself just having Mushroom Seer with Silence and him not
- And also two of my healers to one of his
- If you also would like to hop on the Splinterlands train feel free to use my Referral
Thanks for reading and thanks for all the upvotes, reblogs, comments and follows. And till the next challenge, KEEP BATTLING!
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