BATTLE MAGE SECRETS ✶ ARMORED UP

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The ruleset for this week's challenge

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  • Armored Up - All units get a +2 armor buff at the beginning of the game

The ruleset that I managed to get

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  • Rulesets - Aim True & Armored Up
  • Mana Cap - 44
  • Active Elements - image.png image.png image.png

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Here's my starting lineup

Summoner: Obsidian

  • With this weeks challenge wanted to go with a magic damage team to bypass the added armor
  • In my case as earth was active I went with Obsidian who has the amazing +1 magic damage
1st Position: Mycelic Infantry

  • Mycelic Infantry was my main tank for this battle
  • Main reason I like Mycelic Infantry here a lot is hes Shield ability
  • Shield - Reduced damage from melee and ranged attacks
2nd Position: Mycelic Slipspawn

  • Mycelic Slipspawn was my secondary tank
  • For 9 mana you get 2 magic damage, 2 speed and 11 hp (with Taunt)
  • Taunt - All enemy units target this unit(if they are able to)
3rd Position: Mushroom Seer

  • Love this card so much because of his Silence ability
  • Silence - Reduces the magic attack of all enemy units
4th Position: Wood Nymph

  • Next up in line is this lovely healer card
  • Even tho you don't get a lot of stats for 4 mana you do get the Tank Heal ability which I really like
  • Tank Heal - Restores a portion of the unit in the first position's health each round
5th Position: Goblin Psychic

  • And another healer just cause why not
  • Even tho he costs 2 mana more then Wood Nymph you get better stats
  • Tank Heal - Restores a portion of the unit in the first position's health each round
  • Affliction - When a unit with Affliction hits a target, it has a chance of applying Affliction on the target causing it to be unable to be healed
6th Position: Mitica Headhunter

  • Mitica Headhunter was my last monster for this battle
  • Also hes has some quite amazing stats being 4 ranged damage, 5 speed and 5 hp
  • Alongside the stats is hes Snare ability which I don't really like but whatever
  • Snare - When attacking enemies with flying, removes the flying ability and cannot miss

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Starting board

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  • The starting board didn't really say anything other than that we both went with almost the same teams but I felt like a had a little advantage because I had Mushroom Seer with Silence
  • But as per usual the only way to find out how the battle might end is to start it up and have a look

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Here's how the battle went

1st Round

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  • After 1st Round my theory was correct with my Silence ability activated I just had so much more damage than my enemy
  • Even tho my Mycelic Slipspawn was about to fall in the next round I wasn't scared at all because I already took his down
2nd Round

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  • After 2nd Round my Mycelic Slipspawn did fall but so did his Grund
  • And this was the point I was 100% sure I was going to win this battle just because even when he managed to hit every attack I still out heal him
  • So now it was just a waiting game and a simple cleanup
3rd Round

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  • In the 3rd Round I almost took down two of my enemies monsters
  • But one of them managed to survive with 1 hp
4th Round

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  • 4th Round was big for me I took down two out of the last three monsters
  • Now I just needed to wait for the start of the next round and welcome my victory screen
5th Round

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  • It took me 1 turn to kill my enemies last standing monster
  • After hes Goblin Psychic had fallen I took the victory
  • Battle Replay Link

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Summary

  • This battle was definitely heavily one sided but still fun to watch
  • I believe the battle came full down to myself just having Mushroom Seer with Silence and him not
  • And also two of my healers to one of his
  • If you also would like to hop on the Splinterlands train feel free to use my Referral

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Thanks for reading and thanks for all the upvotes, reblogs, comments and follows. And till the next challenge, KEEP BATTLING!



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