RE: Proposal to cancel low participation tournaments

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(Edited)

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A rework of tournaments is needed, is there a way that prizes can be based on entries rather than fixed? Eg Top 50% payout x SPS per entrant added to prize pool? Or x packs added to prize pool for every 8 players that enter spread across top 25%

I think it’s not about cancelling tournaments it’s about encouraging more participation but I do agree a minimum number of players should be required if we can not scale prizes based on entrants



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(Edited)

My understanding is, that you have to define the minimum participation rate as well as the tournament prize positions in advance. Which means you could host a tournament rewarding only the top4 (so less SPS prize pool, not moving all the prize pool to the top4!) if you expect 16 players registering. However, this would be a lot of effort for clay to keep track how to structure each individual tournament and I think this is rather something to tackle with a more substantial rework.

This proposal is a very low effort way to stop handing out ~200k SPS per season as participation prizes. This is not to take away from the participants or say they abuse the system, it is mostly that I think the DAO can spend the SPS better (this proposal just keeps them in the tournament reward pool for longer runway).

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Yes, would definitely be part of the bigger rework (would love to see live Swiss events) and I agree that paying out to 100% of participants is not the way to run tournaments - when players can ignore day two of an event because they know they are getting a decent payout it doesn’t encourage good competition

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