[Diemonshark] Share your Battle challenge (2)

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Second attempt at the Diemonshark share your battle challenge, Diemonshark Used when there is no healing as its hp is quite high and it has a nice amount of armor.

Link to the Battle: https://splinterlands.com?p=battle&id=sl_aae85927fcf1db9959a5eda3e35afdee&ref=dotz132

Card Background Information

EditionChaos Legion
RarityRare
ElementWater
AttackMelee
AbilitiesTrample/ Enrage (Level 4)/ Retaliate (Level 7)

Card level & stats

Bronze max | LV2 - +1 Health Sliver max | LV4 - +1 Damage & Gain Enrage Gold max | LV6 - +2 Health Diamond and above | LV MAX - +1 Damage & Gain Retaliate

Cost per level (used prices at time of writing)

Seems to cost at least 0.43 per copy, which is one of the more expensive rare card in the set but it is worth its price.

LeagueMax Level - Copies neededCost
Bronze maxLV2 - 5 copies2.15 usd.
Sliver maxLV4 - 25 copies10.75 usd.
Gold maxLV6 - 60 copies25.8 usd.
Diamond and aboveLV MAX - 115 copies49.45 usd.

Level 4 is required to gain enrage which does make this card alot better since there is more attack and speed to increase the chance to triggering trample plus with level 4 it has that damage buff as well.

the gold foil starts at level 2 and cost about 2x plus a bit but the level 4 version cost a lot more than the regular foil making it not as worth to get just for that 10% gold foil bonus unless you really want one.

Battle rules



SymbolRule Effect
All healing abilities are removed from Monsters and Summoners.
Neutral Monsters may not be used in battles.


Total Mana : 99
Usable elements : Fire, Water, and Earth

There is no healing and no neutral cards but there is no dragon element to boost the number of monster to use but there is that max mana value which allows you to use those high mana cards which lots of hp and damage


Team Composition

CardRoleReason
SummonerKelya Frendul Pick for that extra speed and armor given by the summoner buff
Main tank, Trample, Enrage, Star of the challengeDiemonshark picked for its high armor and health values since there is no healing enrage does help to deal more damage as well as that trample
Void, Phase, ForcefieldDjinn Oshannus with the speed boost its phase has a higher chance to trigger allowing for it to dodge those magic attacks and forcefield will prevent it from being killed by super high damage attacks
Opportunist, PoisonDeeplurker with its opportunist can pick off those lower hp units and if it applies poison that be great since there is no healing
Magic damageNerissa Tridawn a high Health magic damage dealer with no abilities
Flying, Life LeachRunemancer Kye has life leach to gain more hp during the battle if it become the last one alive that make it last longer
Taunt, VoidWave Brood just to taunt to take the damage off the rest of the team plus has void which makes it last longer against magic units

Now on to the Battle

Round 1

They went with a fire based team with no magic damage dealer which does make the void in my team useless but the armor gained from the summoner buff is still good thou preventing a bit of damage.

sadly their team has retaliate and their sub tank has void armor which does force my magic damage to hit the armor first.

The amount of damage that my team takes this round is quite a bit the wave brood is almost dead but their main tank is also quite low, no units were lost this round.

Round 2 & 3

The Diemonshark trample is showing its power by killing the main tank then goes on to hit the armor off the sub tank which is nice since it has void armor which prevent the magic from touching.

Sadly 2 units were removed from my team one being the deep lurker and the other being the wave brood which does put me at a one unit disadvantage.

Round 4 to the Last Round

The Diemonshark trample did not do much since the lava launcher does not have void armor so the reduction of armor did not affect the magic damage much and since the remaining units on the opponent's team were range units without the close combat ability they were unable to attack resulting in an easy clean up.

Strategy Talk

The strategy was revolves around using the armor to negate some damage and if they were running a magic based team using both void and phase to reduce and avoid damage and since there was a high mana cap lots of high mana cards were used.

Diemonshark is a great water card to have getting it to the max of the league you are in is recommended but getting it to level 4 is good enough just that you would be missing out on those extra points of hp which allow the enrage state to last longer and allows for more healing

Thanks for the battle challenge curation team
Can't wait to see which card will be in Next's weeks challenge

If you are interested in the game, here's my referral link: https://splinterlands.com?ref=dotz132



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