Share your Battle - Goblin Psychic (2)

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Second attempt at the Goblin Psychic share your battle challenge.



Card Background Information

EditionCHAOS LEGION
RarityCommon
ElementEarth
AttackMagic
AbilitiesTank Heal/ Affliction(lv4)/ Slience(lv7)/Dispel(lv10)
SymbolEffect
image.pngRestores a portion (1/3 MAX HP) of the Monster in the first position's health each round.
image.pngWhen a Monster with Affliction hits a target, it has a chance (50%) of applying Affliction on the target causing it to be unable to be healed.
image.pngReduces the Magic Attack of all enemy Monsters by 1
image.pngWhen this monster hit an enemy, it clears all positive status effects on that enemy

Rulesets

SymbolEffectGoblin Psychic?
image.pngNo modifications to the standard gameplay rules and mechanics.well it will work since there is no change
image.pngMelee and Ranged attacks always hit their target.Not affected since its a magic attacker and magic always hits, minus some conditions
image.pngAll Monsters have 2 Armor in addition to their normal Armor stat.protects the goblin psychic with 2 armor while not stopping its attacks
image.pngMonsters lose all abilities.loses its heal ability reducing it to a magic attacker, with 2 magic damage its worth to use if the mana cost is high
image.pngRanged attack Monsters may not be used in battles.Not affected due to being a magic attacker
image.pngRanged attacks may be used in the first position in battles.Not affected due to being a magic attacker
image.pngNon-flying Monsters take 2 Melee damage at the end of each round.Not a flying unit so it will take 2 damage per round health can last 2 rounds at level 1 its tank heal will help keep the front tank alive longer if you place a high health unit, goblin psychic can heal it hp by 2/3 in total before it dies.
image.pngAll Monsters have the Opportunity ability.makes the goblin psychic target the lowest hp unit with its magic attack which makes it better
image.pngThe initial Health of all Monsters is equal to that of the Monster on either team with the highest base Health.increase the goblin psychic hp to the highest one available great to make multiple high hp tank for it to heal
image.pngOnly Monsters with even Mana costs may be used in battles.can be used due to being an even number at 6 mana
image.pngAll Monsters have the Blast ability.great since magic damage bypasses armor so more free damage
image.pngMonsters lose the Sneak and Snipe abilities.not affected so no change to usage
image.pngAll healing abilities are removed from Monsters and Summoners.removes its healing ability making it a normal magic attacker with low hp
image.pngAll Monsters have the Knock Out ability.Works if paired with a monster with stun ability
image.pngAll Monsters have the Divine Shield ability.allow it to take 1 free hit
image.pngMonsters with Melee attack may not be used in battles.not affected as its a magic attacker
image.pngOnly Monsters & Summoners that cost 4 Mana or less may be used in battles.Can't be used due to costing 6 mana
image.pngLegendary Monsters may not be used in battles.Not affected since its a common monster
image.pngMonsters with Magic attack may not be used in battles.can't be used
image.pngMelee attack Monsters can attack from any position.not affect since its a magic attacker
image.pngAll Monsters start the battle Poisonednot very good, will last 2 turns at level 1 can help heal front line for 2 turns at least
image.pngOnly Monsters with odd Mana costs may be used in battles.not useable due to having an even mana cost
image.pngMonsters with the lowest Speed attack first and have the highest chance of evading attacks.stays at 1 speed for every level so it becomes the fastest attacker so its a good rule
image.pngOnly Common and Rare Monsters may be used in battles.no problems as its a common monster
image.pngSummoners do not give any stat buffs or debuffs or grant/use any abilities.Not affected by the effect as it only affects summoners
image.pngAll Monsters have the Enrage ability.Will only gain more speed when damaged
image.pngThe Trample ability can trigger multiple times per attack if the trampled Monster is killed.gives trample ability to it so has a chance to attack again
image.pngAll Melee attack Monsters have the Sneak ability.not affected as is a magic unit
image.pngNeutral Monsters may not be used in battles.Not affected as its a earth monster
image.pngAll Ranged and Magic attack Monsters have the Snipe ability.gains snipe ability so it can bypass the front tank
image.pngMonsters do not have any armor and do not get armor from Abilities or Summoner Buffs.Not affected as no armor to begin with
image.pngOnly Monsters with Melee attack may be used in battles.not usable due to being a magic unit
image.pngMagic attacks hit Armor before reducing Health.reduces its effectiveness as it will hot armor first

Battle rules

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SymbolRule Effect
image.pngThe initial Health of all Monsters is equal to that of the Monster on either team with the highest base Health.
image.pngstart the battle poisoned


Total Mana : 42
Usable elements : Fire, Water, Earth and Dragon

equalizers make low hp units usable in poison matches since the hp will follow the highest hp unit


Team Composition

Position: Summoner

Obsidian was chosen as it my only leveled earth summoner and that its a really good card to pair with magic attackers since it increases magic damage by 1 and this works for the star of the challenge Goblin Psychic since its a magic attack increasing it attack by 1 making it hit for 3 damage.

Position: Sub Tank/Melee Damage

Grund was chosen for its double strike ability and in this team line its the best unit to pick since I will be using it as a sub tank and paired with the goblin psychic healing it will last for quite a while.


Position: Magic Damage

Regal Peryton was chosen as this team is going to be a magic damage focus team and with 2 magic damage it will do more damage plus has flying and high speed allowing it to both dodge and attack first

)

Position: Healer/Magic Damage

The star of the challenge, the Goblin Psychic being at level 4 it has affliction allowing to stop others from healing while still healing its own tank which may change the battle, since the summoner buffs magic attack damage by 1, this unit deals 3 damage which bypasses armor making it hit pretty hard and with poison can allow the front line to live longer.

Position: Magic Damage/ Back Line Healer

Spirit Hoarder will heal the back line this is one of 2 key healer units for the line up, its also an airdrop card

Position: Sneak shield/Filler

Venari Spellsmith was chosen for its dispel ability allowing it to strip positive effect from the opponent team normally bad to pick in poison match but with equalizer its a decent unit to pick if u are running out of cost

Position: Main Tank / Taunt Tank

Mycelic Slipspawn combined Spirit Hoarder while Grund combines with the goblin psychic creating a very strong heal combo unless I get hit with affliction by remove the pressure from Grund allowing him to stay longer since it does more damage with double strike for a total of 6 damage while the Mycelic Slipspawn only does 3 damage after the buff

Now on to the Battle

Round 1

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they went with a half melee and half range type team with a healer at the back to increase the time their front line units can survive for and their final unit has a self heal which is very good for a poison match up.

with that damage debuff on my grund my attack become nothing to their main tank as it has shield which reduces the damage it takes by half for melee and range attacks.


Round 2

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lost my Mycelic Slipspawn since it sucked up all the damage dealt by their team but their front tank is dead at the start of the round from my magic attackers.


Round 3

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their melee attackers are being pushed forward and once this last sand worm falls, their team is toasted since they would lose damage rapidly, i did lose my remaining tank to their attacks this round


Round 4

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the damage debuff from their alchemist is really painful as it dropped my damage all the way to one but my back line still has all its damage


Clean up rounds

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once their last melee unit fell it started the mark to their end as their damage did not outpace my healing and once their range unit hit the front slot they could not attack anymore since the rule set was not closecombat


Strategy Talk

this team line up relies on the taunt tank staying alive by getting healed by the spirit horder and the sub tank in front being healed by the goblin psychic if it goes to plan my team would be able to survive easily since all the damage is being soaked by these 2 big sponges and since the team lineup favors magic damage it would spam the opponent with with waves of magic damage on their front row unit and with the summoner's buff it will hit harder.

if the opponent did not play so many range units and maybe more magic and maybe place their high damage melee units at the back they would have won as their melee unit do a lot of damage while my units are being debuffed and their damage is reduced if they played a unit with void I would basically be unable to do damage on them with my front most unit while the rest of the team minus grund do less damage.


Thanks for the battle challenge curation team
Can't wait for Next's weeks challenge

Link to the Battle: https://splinterlands.com?p=battle&id=sl_458e30caa73e5dd8978854b64268ad33&ref=dotz132



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The people doing V2K want me to believe it is this lady @battleaxe Investigate what she has been up to for 5 years. Its the next step to stopping this. Make her prove where she has been for 5 years or where she is now. She is involved deeply with @fyrstikken and his group. Her discord is Battleaxe#1003. I cant say she is the one directly doing the v2k. Make her prove it. They have tried to kill me and are still trying to kill me. I bet nobody does anything at all. Make @battleaxe prove it. I bet she wont. They want me to believe the v2k in me is being broadcasted from her location. @battleaxe what is your location? https://ecency.com/fyrstikken/@fairandbalanced/i-am-the-only-motherfucker-on-the-internet-pointing-to-a-direct-source-for-voice-to-skull-electronic-terrorism

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