RE: Splinterlands: Expand Referral Program
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I know how hard it is to get people into the game. I have countless MtG connections and friendships from the 30+ years I've played the game, but in over 4+ years of talking up Splinterlands, I've got a grand total of ZERO people into the game. I even have a silver league modern deck I offer to people to take a spin through the game. Nada!
I will support any proposal that helps to support better incentives for referrals as long as people are not exploiting the system. Thank you @bravetofu for all that you do to support new players with the best new player offer available.
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Would be great if you can try those MtG connections again...and again...and again. Surely there are some of those guys that would be interested. Do you have ideas on what they'd need in order to be convinced to try, or what you'd need in order to be able to convince them?
To be completely honest, I think the biggest issue is that it is hard to be all-in on more than one game at a time. When I decided to commit to Splinterlands, I left playing MtG almost entirely. I'm not sure my friends are ready to make that commitment, no matter how badly Hasbro is destroying the game I loved. I do post about Splinterlands in some of my MtG-themed discord servers, but still very little interest. I'm not giving up by any means, but just being honest that we really need to drive home the value of transparent blockchain digital ownership over the current cardboard shitshow.
Four years and nobody?
What exactly is it that fails to ignite interest or turns people off?
I'm not sure if people are turned off, I just think that these days, people have very little disposable income. I know when I decided to go all-in on Splinterlands, I reallocated my entire gaming budget to SPL and even started selling off portions of my MtG collection for SPL assets. As the world plunges deeper into authoritarianism, conflict, and financial chaos, there is going to be even less money to go around.
I continue to push on the advantages that make Splinterlands great: transparent blockchain print rates, trustless card renting, and digital ownership. But MtG has ALL of this (besides the true digital ownership) through the original Magic: Online client. Most of them still enjoy playing MtG. I never stopped enjoying playing MtG either, I just didn't have a community I could meet and play with regularly, so Splinterlands became a great option.
There is also the hurdle and desire to learn a new game and take on a new challenge. Many are unfamiliar with Web3. Most people just aren't in the place where they want to give up on MtG the way I did. I won't stop trying though!
Thanks for your continuing efforts and the thoughtful response!
One thing that struck me was this: "I continue to push on the advantages that make Splinterlands great: transparent blockchain print rates, trustless card renting, and digital ownership".
Perhaps than focusing on those angles, try communicating the fun! I always say to people, iti's a fast, fun card game, me and my cards versus you and yours, with lots of fun and great rewards to be had.
Fun is a prerequisite. I guess I just assume that as a given.
There are a lot of games that are no fun at all, especially blockchain games!