battle mage secrets (Target Practice) splinterlands. no problem

hello, meet again with me Ahmad badrud duja who is usually called badrud. Greetings all
Battle mage Secrets is a challenge that is held once a week by Splinterlands, so let's take part.

Welcome back to battle mage secret this time here I follow it with enthusiasm and I hope your day is full of blessings, everyone. For this battle, I fought a legendary summoner of the fire element. here I play it in diamond league 2 and let's continue this game. victory is on our side today.


as you can see in the picture above, this is the ruleset for this battle, namely: Target Practice where all ranged and magic units gain the snipe ability.


The rules I got for this battle are 3, namely: Target Practice,Odd Ones Out and Lost Legendaries. Target Practice: All ranged and magic attack monsters have the snipe ability. Odd Ones Out: Only monsters with odd mana costs may be used in battles. and Lost Legendaries: Legendary monsters may not be used in battles.
- this time the rules get 27 manacap
- There are only 3 elements that can be used, namely: fire, water and death. with that the other 3 elements cannot be used such as (earth,life and dragon)

Click the image to watch this battle live.
and this is the initial appearance of my battle against my enemy with the legendary fire summoner element while I use the Balthazar scholarship account with account number 708. and let's continue with my strategy in this battle and here are the cards that I can use in battle.
strategies are used to win the battle on the blog this time.
| card image | ability | explanation |
|---|---|---|
KELYA FRENDUL | This summoner card has the ability all friendly monsters have +1 speed ability and all friendly monsters have +1 armor (max level) | for this battle I chose a summoner from the water element, namely KELYA FRENDUL where I will use a monster card with a low and odd mana cost according to the rules and manacap given quite low. Most likely I will choose a card with the ability to sneak with 3 mana costs in the water element, which is the monster card that I have and that I consider suitable for this battle. The next reason I chose the water summoner KEYLA FRENDUL is that I wanted to use a strategy with high speed and this summoner will also provide protection with its ability to provide armor to all the monster cards that I will participate in this battle. so let's continue. |
CRUEL SETHROPOD | This monster card no has the abilities (level max) | For the first time, I will explain my strategy for choosing a monster card in the water element, namely CRUEL SETHROPOD, to be used as a tank in this battle. Even though he is at max level, he doesn't have any abilities and that's a shame. I have the next reason why I chose him in this battle 1. The stats he has are good enough to withstand enemy attacks where he has 6 armor, 7 health, 3 melee attacks and 2 speed. I rely on him for this battle, I think he is a tank that I can use with the odd mana cost rule. He is quite stable when attacked by melee attacks or ranged attacks from enemies, with the armor he has already quite a lot for me, not to mention later adding armor by the summoner I brought this time. His weakness is that he will be quite easy to kill when the opponent brings a magic attack but for odd mana I think it is rare for the enemy to choose a monster card with a magic attack brought into battle. |
VENARI MARKSRAT | This monster card has the abilities 1.Martyr 2. Snare (level 6) | For the second monster card I chose a monster card from a neutral element, namely VENARI MARKSRAT. His stats are 1 attack range, 4 health and 3 speed. The ability possessed by level 6 is 1.martyr: When this Unit dies, adjacent Units get +1 to all stats. 2. snare: When attacking enemies with Flying, removes the Flying ability and cannot miss. the reason I chose him to make a monster card after tank is of course he is a monster card with an odd mana cost of 3. and not only that, because in this battle all ranged or magic attacks will have the ability to snipe, I will make him as bait to attack first. and if he dies it doesn't matter to me because he will reveal his abilities and will add stats to the monster card next to him. That's a pretty clever strategy and you can try it. I rely on my snare ability when my opponent chooses a card with the flying ability so he can catch it and can't dodge it. |
URAEUS | This monster card has the abilities 1. sneak 2 .poison (level max) | for monster card number 3 I chose a monster card from a neutral element, namely URAEUS, where the stats he has are 3 melee attacks, 1 armor, 4 health and 4 speed. Judging from the stats he has, he is a monster card that is quite fast and he also has defense, although it is not much, but it is very helpful. enough attacks and not yet added to the abilities he has, namely 1.sneak: Targets the last Unit on the enemy Team instead of the first Unit. and 2.poison: Attacks have a 50% chance to apply poison, which does automatic damage to the target at the beginning of each round after the poison is applied. and judging from the abilities he has, he is one of the monster cards that is quite deadly. the reason I chose him in this battle is firstly according to the rules he is a monster card with an odd mana cost of 3. But even though he requires a small mana cost his ability is more than that where he is quite fast and he will be quite good at killing opponents from The attacks are continuous and this has not been supplemented by the poison ability which makes the enemy die more quickly if it hits him. with the addition of the summoner ability that I brought, this is a monster card that you must try for the battle that you have. |
BANDIT PROLATOR | This monster card has the abilities 1. sneak and 2. flying (level max) | for the next monster card that I brought for this battle with serial number 4 is a monster card from the water element, namely BANDIT SLUT. as his name suggests, he is a great bandit for attacking opponents. His stats are 4 melee attacks, 5 health, and 6 speed. He is the fastest monster card among the monster cards that I am currently using in battle. the ability it has is almost similar to the previous monster card, namely 1.sneak: Targets the last Unit on the enemy Team instead of the first Unit. 2.flying: Has a 25% bonus chance of evading Melee or Ranged attacks from Units who do not have the Flying ability. Judging from his abilities, he is a monster card that is very fast and very smart at avoiding ranged and melee attacks except for magic attacks which he cannot avoid. The reason I chose him in this battle is firstly that he is a card with an odd mana cost. and in terms of his abilities, I will use duoble sneak to attack the enemy and slowly drain the opponent's monster cards from behind. simple scenario, he will attack first with the speed he has and an attack big enough that I hope it will destroy the enemy's armor if he has it and the second sneak attack I entrust to URAEUS to finish off my opponent and there is a chance that the enemy will get poison. He has quite a lot of advantages with a 3 mana cost monster card that could be your choice. Unfortunately he has no defense and this time I used summoner water to give him defense and make it quite difficult for my opponent to kill later. |
ANGELIC MANDARIN | This monster card has the abilities 1. triage and 2.silence (max level) | for the next card or number 5, I chose a monster card from the water element, namely ANGELIC MANDARIN. His stats are 2 attack range, 7 health and 4 speed. Judging from the stats it has, I don't rely too much on it, but this ability is my favorite with low mana costs. 1.triage: Heals the friendly back-line Unit that has taken the most damage by a third of max health. 2.silence: Reduces the Magic Attack of all enemy Units by 1. the reason I chose him in this battle was his fairly high stats coupled with his very useful abilities. I use triage to heal my monster cards that are at the back when they are almost dead so that it will slow down my monster cards from dying in battle. I use silence if my opponent will use a magic attack in this battle and it will be reduced by the abilities he has. with an odd mana cost of 3 that he has to be able to take part in the battle he is a recommended monster with a low mana cost but has quite a lot of uses. Not to mention later he will get the snipe ability from the rules in this battle and the added speed and armor given by my summoner ability makes him quite strong and I'm sure he will last long enough to survive in this battle. |
SWAMP SPITTER | This monster card has the abilities 1.Repair and 2. Giant Killer (level 8) | for this last monster card or number 6 I chose a monster card from the water element called SWAMP SPITTER. he is the monster card with the odd cost and the most for this battle. where I spent 7 mana costs to be able to use him in battle. The stats he has are 3 attack range, 2 armor, 6 strength and 4 speed. From the stats he has, I think he will be able to withstand an attack from behind and that doesn't include the help of the summoner abilities he will also get. there are 2 abilities he has this time, 1.Repair: Restores a third of max armor to the friendly unit whose armor has taken the most damage. 2.Giant Killer: Does double damage against targets that cost 10 or more mana. Judging from the abilities he has, it is very compatible with the summoner's ability which will give all my monster cards armor and repair. This will repair when my monster card armor is damaged or missing. plus giant killer for anti sipai my opponent will bring a monster card with a high mana cost exceeding 10 but that is very rare as I see from the rules given that there is quite a small manacap that can be used in this battle. |

You can see my battle live here or you can watch it on my YouTube video below, don't forget to like, subscribe and share. If you can't play it, you can continue reading this blog and see pictures of my battle in the continuation of this blog below.

ronde 1

ronde 2

ronde 3

ronde 4

final

and finally I won.
let's see my opponent's strategy this time. he uses a legendary summoner from the fire element. with the ability to increase random attack speed and penetrate armor. bring 5 monster cards, just look at round 1. In the first round, as usual, each of our summoners gives their abilities to the monster cards we bring and starts with my attack on the back of the opponent's monster card. and followed by 2 sneak attacks on my monster cards on the back and stunning one of the monster cards I have. Continuing, finally my Ureus was able to kill the opponent's monster card at the back with my tank, I lost all the armor due to the ability of the enemy's monster card. In the second round we still continued the battle with the enemy's monster cards remaining 3 and my monster cards still remaining 6 but my back monster card was affected by the negative effects of poison. In the third round you can see how it will start to show who will win. and it all ended in the 4th round, I managed to kill all my opponent's monster cards and got a definite victory.
I got +20 rating, 66 points and +5.5 sps in this battle.
that's my suggestion. Use the strategy that you think is best and don't forget to have fun.

Thank you for visiting my blog, don't forget to leave a comment, follow and share your experience with me.

- splinterlands : weekly event held by splinterlands
- canva : to edit the images in this blog poster
- link refferal : for those of you who are new or will try to play splinterlands

KELYA FRENDUL
CRUEL SETHROPOD
VENARI MARKSRAT
URAEUS
BANDIT PROLATOR
ANGELIC MANDARIN
SWAMP SPITTER
Nice entry to the challenge.
thank you very much guys. I hope you also take part in this challenge too
I haven't tried splinterlands before.
you have to try it. it was exciting and there were lots of people there.
Okay
Maybe later.
Thank you very much dear
OK, you're welcome, darling
Alright dear
Yay! 🤗
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Yes I would support it and I already do. thanks bro
Thanks for sharing! - @rehan12

thanks bro. have a nice day