A guide to: How to deal with Noxious Fumes?

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A guide to: How to deal with Noxious Fumes?



Noxious Fumes.jpg


If you haven't been playing splinterlands for that long and are starting to rise the ranks. You will also start to get more rulesets, one of them is Noxious Fumes. Every monster will start the match poisoned, so how can you deal with this?

Abilities that help counter Noxious Fumes:


Cleanse



Cleanse.jpg


Noxious Fumes is only applied at the beginning of the match, which means you can get rid of the poison with the cleanse ability. It only works on the monster in the first position, but this does mean the first monster wont take the extra 2 damage from the poison at the end of the round.
A good example is the Silvershield bard as she gets the cleanse ability at level 1.

Immunity



Immunity.jpg


Monsters with immunity will not be affected by Noxious Fumes, so that instantly counters it.
Kralus is a perfect example for this as she gets immunity at level 1.

Healing effects



Heal.jpg


Tank Heal.jpg


Triage.jpg


Heals are always a good way to keep your monsters alive against the poison. For instance the heal ability which will heal the monster every turn helps enormous. Haunted Spirit is an example card that gets it at level one.


Tank heal could possibly help you as well, but it depends on the health of the healer. As most healers don't have that much hp. But Divine Healer has the ability to heal at level 1. In combination with some health increasing abilities she could possibly heal for 3 turns.


As triage will heal the backline, monsters that do not have any ability to heal themselves or to life leech have a good way to get sustained that way. Mermaid Healer gets this ability at level 1 so could be a useful asset for you.

Life leech



Life Leech.jpg


Life leech monsters never have a high health pool. But the thing is if they can do atleast 3 damage they will always get 2 health. Meaning every round they will get 2 damage from the poison, but they will never die if they don't get attacked or get damage reflected (or have damage reduced by shield/void). Most monsters that have the life leech ability will get it at level 1. The Ancient Lich already starts at 3 magic damage meaning he would get 2 health back every time he attacks.

Scavenger



Scavenger.jpg


Scavenger is also a good way to deal with Noxious Fumes as there will be many monsters that will die to the poison. Meaning the monsters with scavenger will have their health pool increased by 1 per monsters death. Gelatinous Cube is a perfect card for this, it might not have any attack. But the health pool of this monster + the scavenger ability makes this card quite the monster in this ruleset.

Strengthen



Strengthen.jpg


Increasing health can really help you out in these kind of situations. As strengthen gives every monster 1 extra health, it could mean that 1 extra poison tick they can survive.
Djinn Renova gets this ability at level 1 so she is actually a great card from the get go.

Weaken



Weaken.jpg


As strengthen keeps your monsters alive for one more turn, weaken does the opposite it might make the enemies monsters die a turn faster. This could mean the turnaround for you to take the win.
A good example for this is the Goblin Shaman as he gets the ability at level 1.

Strong cards that counter Noxious Fumes



Depending on what level cards you can use, here are some good cards that counter Noxious fumes.


Cards.jpg


The abilities and noxious fumes pictures have been copied from https://splinterlands.fandom.com/wiki/Splinterlands_Wiki
They can be found:
Splinterlands wiki.jpg


I hope this was to any use of you, I will be aiming to make more about rulesets. After Chaos Legion comes out, I hope to make some teams and share any good team comps with you guys. Since now I can't have every card out there unfortunately.


If you like splinterlands but haven't bought it yet you can sign-up using my referral link: https://splinterlands.com?ref=eghnim



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No excuses for losing now, good write up.

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