Splinterlands: Weekly Battle Challenge: Time Mage

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Splinterlands : Life Splinter

-------------- Link to watch battle --------------

Today's post is all about the great blockchain game that has been so ahead of it's time, Splinterlands! Each battle in Splinterlands is a fast-paced, mind-racing few minutes that can end in Glory or Defeat depending on the team you assemble - so choose wisely!


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The Reveal

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Match Ruleset:
Heavy Hitters: all monsters have the knockout ability (inflicts extra damage to stunned targets)

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My Team

Summoner:

Life-Splinter: Grants Divine Shield ability to each friendly monster

Amazing summoner who can make a game winning difference in countless matchups


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Divine Shield: The first time the Monster would take damage, it is ignored
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(1st Position -Tank)

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Inspire Ability: Gives all friendly Monsters +1 Melee
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Piercing Ability: If Melee or Ranged attack damage is in excess of the target's Armor, the remainder will damage the target's Health


Cons:
  • somewhat low Health pool so it has a slight weakness to Magic attacks

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(2nd Position)

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Reach Ability: Melee attack Monsters with Reach can attack from the 2nd position
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Flying Ability: Has an increased chance of evading Melee and Ranged attacks from Monsters who do not have the Flying ability


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(3rd Position)

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Sneak Ability: Targets the last positioned Monster on the enemies team
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(4th Position)

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(5th Position)


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Slow Ability: Reduces the speed of all enemy Monsters
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(6th Position)

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Opportunity Ability: allows the Monster to attack from any position, targeting the lowest Health monster


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Round 2

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My battle strategy was to try targeting the weaker Monsters in the enemies line-up using two Sneakers, Uraeus and Stitch Leech, to hit their backline and the Opportunistic Celestial Harp.

  • extra (+1) Melee courtesy of our Tank: Silvershield Knight
  • extra speed differential from (-1) Speed with Time Mage's Slow

The first round sees the destruction of the enemies farthest back Monster who had a decent defense from physical attacks.

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Round 3

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  • Silvershield Knight surprises by surviving a full two rounds as the Tank, providing extra Melee damage for our high DPS Monsters

  • Stripped enemies team of utility and some of it's damage

  • Enemy healer can be targeted now and will be taken out next round

At the end of the round it still seems like it's a close fight

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Round 4

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  • Our Tank (Silvershield Knight) is taken out at the beginning of Round 3

  • Their Tank (Djinn Oshannus) gets one more heal before their healer is taken out

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Round 5

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  • an extra miss on their Tank gets me even more tensed as I watch this battle near its conclusion

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Round 6

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  • each team is down to their last few Monsters

  • any missed attacks here could change the outcome of the match

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Round 7

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  • Divine Shield continues to show its value, as our Time Mage is saved from a killing blow that would be DeepLurker's final attack

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VICTORY!!!

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-------------- Link to watch battle --------------

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The battle plan proved successful despite a very strong resistance; Lorna Shine and Time Mage proved to be very important

  • Lorna Shine summoner giving the Divine Shield ability to each of our Monsters was a major contributing factor to the victory; this allowed each Monster to take zero damage from the first attack hitting it

  • Time Mage's Slow ability was also a strong contributer; the battle was down to the last few Monsters on each team - I believe if my team had missed a few more attacks we could have lost

All-in-all it was a very satisfying battle, and I hope you all have enjoyed the breakdown. Thank-you for your time and attention. Until next time - cheers!

Eli



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