New Ruleset Proposals

I personally don't know whether the devs currently have new rulesets in the works (I think they're busy enough as it is with the bigger projects), but I also know that they make the game dynamic enough so that new elements, including rulesets, are introduced.

Here's some rulesets that I'd like to see:

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More comments:

  • Chaos Unleased and Bait and Switch
    We already have Target Practice, Super Sneak, and Equal Opportunity, which grant Snipe, Sneak, and Opportunity, respectively. So I figured we need to have rulesets for the other abilities that essentially tinker with the attack "direction" of some (or all, in the case of Equal Opportunity) monsters. These abilities are Scattershot and Taunt. Scattershot is fairly straightforward to adopt into a ruleset, but Taunt is a little weirder, so I limited it into the first monster only.
    Gameplay-wise, I think Chaos Unleashed is best played with a high HP all-melee team, with Reach in off-tank and a backline that have either Sneak or Opportunity. Some may bypass Bait and Switch by using lots of Scattershot and prayers to the RNG gods.

  • Unsplintered Lands
    I doubt that this'll ever be adopted as a ruleset, but I still think it'd be fun. I'm sure you have, at one point in your Splinterlands journey, wanted to see how monsters from different splinters would synergize in the same team. This addresses that somehow, albeit at the expense of the Dragon splinter's greatest strength.

  • Elite Encounters
    The direct opposite of Rise of the Commons, this will definitely seem "elitist" to some. But hey, Splinterlands is way past that point where it actually encourages people to play with starter cards that include only commons and rares. Plus, let's really see how strong those epics and legendaries are!

  • Survival of the Fittest and Better Not Miss
    These are inspired by Riftwing, my second favorite card. Survival of the Fittest at Bronze/Silver will probably make me hate Llama-Kron even more. True Strike will reign supreme in Better Not Miss, with the next best thing being lots of speed, coupled with Blind, Dodge, Flying, and even Phase.

  • Mirror, Mirror
    Can be separated into three individual rulesets. Mylor Crowling and Owster Rotwell will be entirely redundant in this ruleset (as is Lorna Shine in Holy Protection), Lir Deepswimmer only partially. Meanwhile, Reflection Shield will be so OP in this ruleset.

  • Hidden Powers
    As someone who's playing mostly in Silver, I may just be underestimating how widely used Oppress is. Regardless, this ruleset will put more emphasis on that ability, as well as on our awesome non-attacking monsters! Why magic, instead of melee/ranged? Well, I want them to be able to attack and take advantage of this ruleset regardless of where they are.

  • Reward for Endurance and Powered Up
    Mostly to give Forcefield a time to shine. In Reward for Endurance, with players most likely using monsters with already strong attacks to take advantage of the ruleset, Forcefield will be a crucial ability to have... although it can still be countered by Double Strike (but only in the early rounds) and Recharge. Powered Up is just like Equalizer, except on attacks and not on HP. Admittedly though, there may appear an optimal lineup that includes a taunting Mycelic Slipspawn with Forcefield, a supporting healer/triage, and a 5-attack monster (e.g., Sandworm) that'll guarantee all attacks will be at least 5 and thus countered by Forcefield.


So what do you think of these?



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